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I ran it recently in 5e, and liked it. IN COLLECTIONS Folkscanomy: Games Folkscanomy: A . To use this conversion guide you will need a copy of "C1 The Hidden Shrine of Tamoachan", originally available in hard-copy and now for sale in Digital format at DMsGuild.com. Xipe himself is a slightly-nerfed oni, but hes still a pretty serious opponent. see below) were printed for sale at Origins 1979. Harold Johnson joined TSR in 1979. But, at least for a while you have them convinced that death is imminent, and they have a very limited time to solve this multi-part puzzle, each part of which is pretty specific in the way that it has to be solved. Or walk through the chapel of Kukulkan where they encounter a hidden Couatl that charges them with a riddle and has them pass a trial that rewards successful characters with magic items and the services of a shadowy Death Servant, which sounds creepy, but is basically an extra life. And I get that this is in part due to the nature of the tournaments that they organized, but even so, when it was reprinted there isnt necessarily a lot of incentive to explore the shrine. Dont make my mistake. So thats two character killers in one room. 88 There is no sian of the sky above. For a DM, credibility is everything. The module was the first to introduce players to the Olman culture of the World of Greyhawk, a society loosely based on Aztec, Mayan, and other sources. Otherwise excellent- an exploration into an Aztec/Mayan themed tomb, lots of traps. What are the chances of making these older products available as PoD here? 29 Although the map and rules are detailed, they are also confusing. Seems like a neutral-evil couatl thing to do. Ceilings are 15 feet (3 squares) high unless otherwise noted. The original was titled Lost Tamoachan: The Hidden Shrine of Lubaatum . Room 19 of "Shrine" contains a figurine of a spaceship called the "II-Nedraw." Ernie Noa. Read more, The reissue of this classic on Shaykh Mu'in al-din Chishti, one of the most revered mystics of the Indian subcontin, 208 Fourth (1980-81): Dark brown, color cover, with cover Road map. We will keep fighting for all libraries - stand with us! is hand-printed in the upper left corner. "[7], Ken Denmead of Wired listed the module as one of the "Top 10 D&D Modules I Found in Storage This Weekend". Lost Tamoachan is extremely rare and will require special emphasis when The Nereid though, this was a fun encounter, I played her as a lonely spirit wanting company, Stay and play with me, Im so lonely all by myself, the party grew to trust her and eventually let their guard down, and thats when she sprang her trap on a lone party member. If the characters take an extended rest in the lower chambers, the gas kills them. If you ever saw any of The Mummy series movies with Brendan Fraser, where the mummies break out of the walls in the creepy Egyptian temples, then you have a pretty good idea of how zombies showed up in my Hidden Shrine. Especially since designers have gotten better about slipping details and important mechanics into narrative and description. #5, #12, #14, #21, #29, #34, #39, #51, #70, #72, #77, #80, #82, #84, #86, #89, #90, #94, #98, #99, Ill spend most of the rest of this article talking about rooms in the shrine that are particularly interesting, difficult, or even outright unfair. 29. Adventurers can get out with a Knock spell or by chipping away the bar that locks the slab in upward position. If you want to run the other dungeons in TYP you will need the hardcover. Each of the six niches features a smaller diorama. To escape the shrine, the characters must find the exit. If you dont tell them its an hour, then you avoid a lot of contentions about how long theyre actually taking in each room. Read more, 277 Use this map type to plan a road trip and to get driving directions in Vermontville. Good POD. On a failure, the character loses a healing surge, or hit points equal to his or her healing surge value if the character has no more healing surges. Characters who have poison resistance gain a +2 bonus to these saving throws. This was probably the first meaningful expansion of Greyhawk by anyone other than Gary Gygax or Rob Kuntz. cover art by Dave Sutherland. and to William Meinhardt for the scans of the Staff Copy, Complementary Copy, and Author's Copy. If you plan on using the random encounters table, make sure you agree with what encounters are likely. The first version published for sale to the general public in 1980 was titled The Hidden Shrine of Tamoachan and bore the module code C1. After all, if its a stand-alone adventure and you have some characters who dont make it out alive, thats far less of a problem than if youre risking removing characters from an overarching story. The general features of the shrine are fairly unremarkable, except for one rather interesting feature. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher. I have drawn upon the efforts of others in writing this conversion and I would like to acknowledge them. All that is currently left of the Olman civilization a re the scattered tribes of their degenerated descendants, now prone to Dcmogorgon worship and savagery. Even if it is a stand-alone adventure, killing a character or two will significantly damage the partys overall prospects, so its good to be aware of the places where things are likely to go horribly wrong. Diorama B: In this scene, Olman people plant corn and harvest wheat. Year Published. Wizards released a very limited-edition 4e conversion of "Shrine" as a DM's reward for the Encounters Program: It's simply called "Hidden Shrine of Tamoachan" (2011). Tournament Play. How the heck did that doppelganger get into that tomb anyway? The gas has two important effects on the environment: it creates a lightly obscured area throughout the affected areas, and it deals recurring poison damage every hour. The doors are heavy, and it takes a standard action to open or close one instead of a minor action. Stumblina throuah afen, you race toward hiaher around ahead. [4], The Hidden Shrine of Tamoachan was ranked the 18th greatest Dungeons & Dragons adventure of all time by Dungeon magazine in 2004. The Estimated Values for Lost Tamoachan are fairly accurate for a numbered [4] He added, "the room descriptions portray this very well and the accompanying booklet of black and white illustrations enhance the atmosphere even more. Switch to a Google Earth view for the detailed virtual globe and 3D buildings in many major cities worldwide. Read more, 341 copies, the following unnumbered copies were printed: 50 Dungeon Master's Copies (given to tournament DMs). Read up on the weapon and all the effects it has, and decide if you want that in your game. The dungeon is fairly linear as these things go, so theres not a lot of looping around that would interfere with that kind of system. Although Zotzilaha does not inhabit the shrine, his servants linger here, waiting to be freed, or to feast upon those who seek to plunder the temple. A rain ofsmall rocks bounces offyou and a cloud of dust descends over you , but you do not perish. The shifting slab trap is rather complicated to understand as described. This module contains a challenging setting as well This module was originally used for the Official Advanced Dungeons & Dragons tournament at Origins '79, and is the first in the Competition Series. C1 also included a book of illustrations to be shown to the players - one of the earlier examples of player handouts, previously used in S1: "The Tomb of Horrors" (1978). This purchase unlocks the entire contents of the book version for use with D&D Beyond, including the adventure in digital format in the game compendiumand access options from the book in the searchable listings, character builder, and digital sheet. Read more. Bambra said it would appeal more to gamers who like mental challenges and problem solving. Names, trademarks, and images copyright theirrespective owner. But, heroes that are clever, lucky, and capable might manage to make their way out of the Hidden Shrine of Tamoachan and once again see the light of day. Lost Tamoachan: The Hidden Shrine of Lubaatum by Harold Johnson Rolling checks to attempt to read mysterious writing, over and over, isnt really compelling gameplay. The design of the temple draws heavily on Mayan and Aztec/Toltec mythology and society. Niches are set into the walls to xour left and riaht, each at the perfect heiahtfor a human to view its contents. Adventurers who explore might be rewarded with intricate details about the Olman societys creation myths, or find the remains of a team that played pelotawhich means ball, and is this modules answer to the whole, oh hey these guys lost a ball game and are dead. Naturally players are given a chance to play (risking themselves in the process). He called the adventure "enjoyable and colourful", especially for players who think and act fast. A normal, good couatl would just say, look over here, good-aligned adventurer friends, Im trapped in this cylinder thing, please let me out. All of this interlopers, you have trespassed in my sacred chapel and now you must surely die seems very morally oblique for a creature thats supposed to be wise and virtuous, and also a lot less effective overall than the direct approach. You cant really fault a module that presents a riddle that requires something of each member of a (pregenerated) party. He felt that the recommended levels of 5th-7th was a bit unrealistic, as the lower level characters would have a very hard time in the shrine, and felt that 6th-8th level characters would have a reasonable chance of success. On a failure by 5 or more, the character misinterprets the writing or the speaker's words. The Hidden Shrine of Tamoachan is an adventure module for the Dungeons & Dragons ( D&D) fantasy role-playing game, set in the World of Greyhawk campaign setting for use with the 1st edition Advanced Dungeons & Dragons rules. These early modules werent exactly known for having a great plotthese are more just a collection of encounters that your characters can have that relate to a central theme. "Shrine" introduces the ancient Olman people of Greyhawk, based on the Aztec, Mayan, and Toltec peoples of Earth. Another feature of the original Hidden Shrine that's repeated here is a built-in guide to the pronunciation and meaning of many ofthe names that were taken or derived from Aztec and Mesoamerican culture. The serial number of the module All in all, this is a pretty good module, and theres a reason it ranks on many peoples top ten lists. Only 300 were produced, and existing copies do not change hands cheaply. I didnt prepare for this sufficiently, and pretty much stopped in the middle of narrating it because I couldnt figure out how to describe what was going on. The poison damage specified is 1d6 per hour, so any short rest will probably require spending an additional hit die in order to regain the same amount of HP as would be regained without the gas. Seven maps at 70 DPI ready for online use. 7 If I order a PoD of this, will I get the monochrome cover or the brown cover? VAULT OF CHICOMOZTOC (Chee-ko-.MOZ-tok: the place of seven caves) When the cave-in has subsided, read: The world has stopped tumblina. One miniature figure stands on a rock outcrop above the hunt, holding a small metal staff with an end that looks like a shepherd's crook. Bambra noted the adventure's "Central and South American flavour", and "setting from Aztec and Mayan culture and mythology". I just told my players that they couldnt take any long rests while in the poisoned areas of the dungeon, and left it at that. Once, and once only, when that character would suffer a fatal blow, the death servant (which has unbeknownst to the characters merged with their shadows) will materialize and push the character out of harms way. Granted, you could try to space out the damage throughout the rest, but the long rest mechanic doesnt really work well that way. 396KB The original Origins pre-publication version did not have a module code and was titled Lost Tamoachan: The Hidden Shrine of Lubaatum. As a collector I would like to have both versions available for download. Almost all of those illustrations are included here, each one overlaid with the number of the encounter area it depicts. Click for details. Turns out that I still dont really understand the trap well enough to explain it any better than its been explained in the book. Read more, 326 Dungeon Module C4 Nema lefe laity ie of Tamoachan , by Harold Johnson & Jeff R. Leason \ This module was originally used for the Official ADVANCED DUNGEONS & DRAGONS fournament af Origins "79, and is th first in another new series of modules from TSR. I used failed attack rolls as an opportunity for this narration; basically some attacks miss because the character got an accidental lungful of gas. The Olman are a Mesoamerican analogue society drawing heavily from the Aztecs but also theres some Mayan and Incan iconography sprinkled throughout. The enemy in room 7, which is likely one of the first combat encounters, is one of the toughest in the whole module. Theres nothing plot-critical in here, and the treasure you get isnt that compelling either. The original At least that way you can get the replaced-party-member situation out of the way quickly, and we all get on with our lives. Get the 11 monsters from The Hidden Shrine of Tamoachan for use on D&D Beyond. The fact that he will reel in anyone who throws a rope up into his hole in the ceiling in about 6 seconds and kill them one by one is a difficulty. 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