The first iteration of the groups system has been added to Apoc 2 Alpha, along with various bug fixes. The Full Dmg. Slightly reduced the cooldown between jumps. Added new recoil system for all firearms (3rd iteration), Added medical items with various purposes, Added multiple new unsuppressed firearm shooting sounds (some firearms are unfinished), Added multiple new suppressed firearm shooting sounds (some firearms are unfinished), Added three new backpacks types, each with color variations, Added new sound when breaking windows with gunfire, Added feedback to crosshair when out of ammo, Added feedback for containers with no loot, Tweaked backpack capacity for military packs and hiking pack, Interacting with containers now opens inventory properly, Improved inventory stability, improved performance, Improved interaction when looting containers, Changed all vests and belts to be cosmetic items only - they no longer provide inventory capacity, Changed volcano to kill players after touching lava, Changed hip fire spread to be based on time instead of bullets fired, Changed shoulder swap key to just Q, and not E and Q, Changed ammunition boxes to have a chance of spawning with less than maximum ammo, Added suppressed firearm sounds for some of those that that were missing ( some still need work), Changed health and stamina booster items so that they can only be applied if you dont already have a boost active*Reduced all firearms damage*Fixed spread values for shotguns, Fixed zombies failing to take damage when extremely close players, Fixed empty ammo icon appearing on firearms with internal magazines, Fixed ability to enter ADS from the inventory screen, Fixed stamina drain when opening the inventory while running, Fixed ability to shoot backwards while holding alt, Fixed sway removal in first person by holding alt, Fixed an issue where it was possible to become invincible by resetting at specific time, Fixed ocean sounds being heard when not nearby a beach, Added new firearm sounds for those that had not been updated yet, Added controls display for multiple key inputs (for example, shift clicking), Added de-saturated color effect when on low health, Changed in-game character to use Roblox Avatars face, Tweaked various exploit prevention systems, Tweaked mouse raycasting detection to find items, Added Geothermal Power Plant location to the volcano island, Added four new firearms: PSG-1, L96A1, MP5, and the M9, Added Rifle Scope attachment (greatest zoom in the game), Added correct zoom field of view setting to all optics (ACOG, SUSAT, etc. You can post whatever you feel suits the subreddit's standardswhether it's an idea for the game, a question you have been meaning to ask the dev team, a topic you feel should be discussed with other users, or anything else. We use cookies for various purposes including analytics. Infected "Rogue" (Bald Variant)- An ex-Special Forces Operative carrying their service submachine gun and wearing dark-black tactical gear. ), Provides 8 additional color options for each hair style, Added full version of the character creator (Temporarily, all free cosmetics may be spawned in with - soon players will need to discover them in-game to unlock them), Visible only when youre starting a fresh character, Randomize button equips random owned items in their respective slots, Last loadout button equips the last loadout you spawned with, Clear button returns your character to default appearance, Loadouts can be named, saved, edited, and deleted, Loadouts can consisit of any editable appearance item, Purchasable outfits will automatically create loadouts, Added 10 unique purchasable outfits (Price will not change! You can also right click to unlock any New items from any vicinity containers. This is a purely visual feature for now. Armed to the teeth with with the finest firearms the Soviet Union can provide, and lightweight heavy-caliber deflection armor, this enemy is extremely difficult to take down at the best of times and next-to a tank at the worst. 700 Can occasionally drop Navy Urban Camo pants, Navy Fanatic Military Webbing, or the Navy Compression Shirt. Interestingly, this enemy is unarmed, despite standard Infected NATO Pilots carrying an M9 Pistol for self-defense. Orchard Infected [NOF]- Actually identified as a normal Infected, but players often refer to them by this name. Despite the fact that he supposedly is meant to deliver presents to happy little boys and girls across the world, it seems he's more interested in spreading the Infection and arming his workers with powerful automatic weapons. Can rarely drop a piece of the Glacier Camo outfit. 6 days ago. The power to use the abilities and traits of zombies. Infected Hobo King- The King of the Hoboes! Can drop a Baton on death. Purchases will never be removed from your account! But the distant report or thump will be heard coming from the direction of the source firearm. Infected VIP Specialist Guard [NOF]- A guard/pilot of the Infected VIP. Restructured the client loading process to be a bit faster. Manage all your favorite fandoms in one place! Dead Guy Mimicry/Dead Man Walking/Walking Dead Homo Necrosis Physiology Zed Physiology/Mimicry Zombie Mimicry The user either is or can transform into a zombie, an animated corpse brought back to life by various means, such as dark magic. Along with these changes in behavior, infected now have the ability to vault over ledges, open doors, break windows, and move around (or climb over) most objects in their way. By continuing to use Pastebin, you agree to our use of cookies as described in the Cookies Policy. However, a quick burst of shots from your starter M1909 Snubnose may prove more effective. COUNTDOWN: tickcounter.com. These stats determine how much damage a firearm will deal depending on which limb of the target is hit. List of Loot Container Types (Apocalypse Rising 2), Do Not Sell or Share My Personal Information. Can occasionally drop Christmas Cookies, Eggnog, or a piece of the Elf Suit. Can occasionally drop the Red Beret hat. List of Loot Container Types (Apocalypse Rising 2), July 1st 2022 Apocalypse Rising 2 Alpha Free Release, Do Not Sell or Share My Personal Information. Womens Plague Doctor V-Neck T-Shirt. It appears similar to most other NATO or Military Infected, but with tactical night vision goggles (NVS Mk. For now, there are no new sound effects for these impacts. Acts as a regular Infected, but sprints slightly faster. Added new character creator scene and event music. Acquired by killing Admiral mini-boss in Admiral house southwest of S-04. Can drop a piece of the Black Plague Doctor. Drops Christmas Cookies, Eggnog, and at least one piece of the Santa Outfit. Infected Soviet Operators- Heads up! . Using medical items now reduces the players movement speed by 10-20% (depending on the medical item) while the animation is playing. Added new models for all variants of Hiking Belt, and changed name to Trail Belt. Also changed player spawn locations to be more distant from towns and areas with numerous infected, Added more cases for player death messages, Changed death message for falling into the volcano, Added support for boxing and melee weapon kills, Changed most loot categories and spawn locations to be more specific (you wont find a Chef hat in some random wardrobe anymore), Tuned the amount of ammo firearms spawn with, Changed contextual controls to be more state specific, Display order tweaked for better context accuracy, Changed most firearm display names to include additional context, Changed attachment display names to avoid copyright, Changed lighting to compatability mode and tweaked atmosphere, Upgraded textures for most of the Roblox-created hats available in-game, Increased Beef Jerky value to 25 instead of 15, Optimized and in some cases removed various server loops, World interaction UI now better shows what youre interacting with, Rewrote day counter system to better reflect time played, Non equipped firearms can no longer be hotbar slotted, Reorganized data saving order on player leave to prevent death cheating, Patched various exploits and improved various security weakpoints, Fixed various parts of the infected respawn system, Fixed sensitivity scaling with higher zoom scopes, Fixed the look direction lock action not freezing move direction, Fixed infected and players standing up after dying, Fixed a lot of roblox injected scripts not being cleaned up, Better playback replication of one off animations, Better integration with other character systems, Rewrote, optimized, and bug fixed raycasting methods, All raycasting uses a better standard system across the board, Raycasting made more performant in many circumstances, fixed raycasting related bugs across the board, Fixed many cases of sounds failing to play, Sound cleanup and managment better across the board, Rewrote parts of the client character controler, Character direction should be more responsive to inputs, Character states should better transition, Fixed various server replication and validation issues, Rubber banding now provides the client with some feedback and should be less common, Tweaks to better prevent freezing on start, Military Airfield fence and others like it will no longer block bullets, Death cameras will no longer be sucked under the map in buggy death positions, Rejoining from a position over water no longer kills your character, Players no longer instantly die when rejoining with 0 stats / the double main menu character loss bug, Drag reloading with the wrong type of ammo no longer triggers a searched reload, Memory leaks with squads and chat have been fixed, Keybinds changed to not hold up other tasks while loading, AI spawning and management has been optimized, Server sided inventory, container, and item systems slightly refactored, Changed the yield timing on client chunking for hopefully smoother loading, Changed the color-bleed and red tint for low health more intense, Slightly increased the spawn-rate of Ghillie Suit outfit items, Fixed main menu music playing after exiting the menu, 4 find-able outfits (including hats): Military Desert Camo, Admiral Uniform, Plague Doctor, Hazmat Suit, Templar Knight for 500 R$, purchasable in the character creator, their hit detection should be more reliable, Bullets now have added spread when in air, 0 to 30 degrees added when falling or jumping, Tab by default binds to chat channel switching, / by default binds to chat box focusing, combat logging will disable until the warnings stop, servers will be manually shutdown ~45 seconds after the first warning, Dismounting a ladder is now ONLY doable with space, holding your left movement key will dismount left, holding your right movement key will dismount right, reaching the top of a ladder still dismounts according to the ladder, Characters can no longer sprint backwards, does not affect unlocked character rotation, only changes direction locked character movement, sprint starting (no more spamming to be quiet), ladders, now produce metal sounds instead of sand, slate/stone, now produce concrete sounds instead of sand, Added new tree/foliage textures to all plants, Added three new rare firearms (only spawn in specific locations), Increased spawn rates of all firearm attachments, melee weapons, and drinks, Rebalanced spawn rates of most firearms, and generally increased spawn rates of military and Rare firearms, Reduced aim-down-sight accuracy of all LMGs/Machine Guns, Reduced overall damage of PSG-1 and Remington 788, Increased muzzle velocity of Remington 788 and Winchester 1894, Slightly decreased effectiveness of various firearms, M1 Garand (effective range and headshot multiplier was too high), M1918 BAR (headshot multiplier was too high), Changed how magazines and boxes of ammo spawn with firearms and especially Rare firearms, All firearms now spawn with at least two magazines/speedloaders/clips (but usually more), All firearms now spawn with at least one box of additional ammo, unless there is no space for the item, Most handguns will spawn with full magazines/speedloaders to streamline initial gameplay, The number of magazines, and the amount of ammo in boxes/magazines can vary depending on the firearm and spawn chance, Increased reload time by as much as 3.0 seconds for all firearms except shotguns, handguns, and machine guns, Slightly decreased reload time for all shotguns, Slightly decreased Camp Carbine headshot multiplier, All gunshots should now be heard from further away, Suppressed gunshots should now be quieter, 4 findable outfits with multiple pieces: Clown, Colonial, WWII Ranger, German Infantry, 5 new hats: Sombrero, #1 Drink Hat, Pith Hat, Patched Hat, Baseball Cap (3 colors), Increased spawn rates of all Rare cosmetics, and added Rare tag to relevant cosmetics, Corpse containers now scale their height to match their contents, Despawning logic tweaked to be more reliable, Backpacks are now visually removed from the corpse when looted, Added corpses for players who log out while in combat, Added feedback messages for various inventory actions, Picking up ammo boxes will automatically try to spread the ammo, Secondary interaction key bind now displays while reloading, Dragging items from the ground to hotbar slot now works, Adjusted the slope slipping point on characters, Picking up a bigger backpack now automatically swaps it for your old pack, Adjusted hovertext positioning to better show object location, Visibly partially stagger when shot and will temporarily slow down after being shot, Have upgraded corpses (loot still drops near the corpse, there is no container), Container to model sync up system overhauled, Initial client and server memory usage reduced, Client chunking changed to match fog shape, No longer break glass behind flesh hits, Fixed spammy auto slot behavior for certain types of items, Adjusted auto slot type logic to be more generalized, Increased reload speed of M1903, M1 Garand, and SKS, Increased recoil for the AUG Assault Rifle, Increased recoil for the XM177 Assault Carbine, Increased damage (slightly) for FAL and M14, Added rummage character animation, when inventory is open, Added zombie idle looking animations (sounds for this action are disabled), Refactored client and server sound handling, Refactored client and server animation handling, Refactored animation keyframe events and sounds, Fixed 1 handed gun holding / guns not animating, Fixed some furniture being ignored when looting, Fixed cases where zombie footstep sounds didnt play, Fixed cases where player footstep sounds didnt play, Fixed rare cases of doors being interactable in certain states, Fixed firearm raycasting colliding with hitboxes, Fixed an issue with corpses failing to despawn, Updated player stat management and sprinting mechanic, Removed stamina bar and displays from the game, Sprinting now causes Hunger and Thirst bars to degrade 2.5x faster, While starving, dying of thirst, or both, Health now degrades 2.5x faster while sprinting (you can sprint while a stat bar is empty, at the cost of your Health), Added stat freezing effect for stamina boosters (hunger/thirst will stop degrading while a stamina booster is in effect), Changed hunger fill healing amount to 20, was 25 (once the players Hunger bar is maximized, 20 Health will be applied - 20 seconds must pass before food can be used to provide more Health), Adjusted how change arrows display on player bars to be more consistent, Added secondary value buffs/debuffs to some food items, such as items that cost Hunger or Thirst but improve the opposite stat (or items that improve both), Added Moldy Bread, Spoiled Milk, Bruised Apple, and Old Banana as new consumable items, Reduced the spawn rate of stamina boosters, Increased recoil for AUG Assault Rifle and XM177 Assault Carbine, Increased effective range for all LMGs by ~100 studs (full damage will be dealt at a further distance), Increased headshot multiplier for all LMGs, Reduced aim-down-sight accuracy for all LMGs by ~30%, Most firearms spawn with much less ammo (except Rares), Some firearm magazines like the M60 and M249 boxes will no longer spawn anywhere else, except with the firearm, Large capacity magazines have a significantly lower chance of spawning on their own, or with a firearm, Ammo that does not spawn with a firearm will provide about half as many bullets, whether its a magazine or a box of loose ammo, All door animations updated to avoid zfighting, Some swing doors now have specific interaction points, All garage doors now have a control box interaction point (in the future this may be changed so garage doors can only be opened from the inside), Most windows now have smashable inner frames, melee weapons or firearms are capable of destroying enough of the window to allow the player to jump through it, Spawning into an existing character will now always re-spawn you at a new starter spawn point away from players (you will no longer spawn nearby where you left the game), Increased swing speed for Hatchet melee weapon, Improved melee weapon hit detection to prevent hit failure while an infected is staggered (the hatchet is especially more reliable), Changed health boosters to allow use even if some amount of previously boosted health remains (boosters cannot be stacked), Changed the screen desaturation effect to start at 50% health, was 100%, Fixed cases where zombie and player corpses would initialize in odd positions, Fixed some instances of interactable state syncing issues (broken doors), Fixed some ground loot failing to load models, WIPED CHARACTER INVENTORY DATA (purchases and unlocked cosmetics were not affected), Changed spawning into an existing character to be less random (game will attempt to spawn you nearby where you logged off, if no others are around), Changed the distance that footstep sounds, infected sounds, reload sounds, and door/interaction sounds can be heard from, Slightly decreased swing speed for Pocket Knife, Slightly increased swing speed for all other melee weapons, Slightly reduced the spawn rate of most food and drinks, Slightly changed the amount of ammo that will spawn with some firearms, Moderately reduced hipfire accuracy for all LMGs, Reduced spawn rate for most sniper rifles and battle rifles, Increased effective range of L96A1, PSG-1, Mosin PU Sniper, by ~75 studs, Increased effective range of G3, FAL, M14 by ~100 studs, Increased Auto-5 capacity to 5 instead of 4, Increased effective range of all shotguns by ~50-70% (full damage will be dealt at a longer distance), Changed SPAS-12 to spawn in police locations instead of special forces crates, Changed XM177 to no longer spawn in military or police locations, Vehicles have varying stats, number of passenger seats, and item storage capacity, Body, Engine, Fueltank, Glass, and individual Wheels are the primary components of vehicles (watercraft do not have wheels), A vehicles body will absorb potential damage dealt to internal components, A vehicle will explode and become unusable once its engine reaches 0% (fire will burn players to death), Destroyed wheels will not completely stop a vehicle, but performance will be dramatically affected, Land-based vehicles will be destroyed if driven into water, or flipped over, Once a vehicle explodes, its storage contents will also be destroyed, Vehicles can run over infected and players (infected can also attack and damage vehicles), Vehicles must be refueled from gas pumps using the Small or Large Gasoline Can, All vehicle items can be found in two forms (regular and high quality), except for Tire Repair Kits and Glass Repair Kits, Increased overall map size, completely recreated all terrain, and changed some town names, Added denser forests and varying terrain colors, Added numerous minor structures and rebalanced interior of all structures, Added new rock models and increased diameter of most trees, Completely recreated all towns, renamed some map locations, and shifted positions of unique map locations (many unique locations are not labeled on the map), Can be purchased through the Skins tab in the game menu, Paying Robux on a particular option will provide a random skin from that group, Skins can be applied to any firearm in the game, A dropped firearm will remove any applied skins, Game menu with Settings tab, Skins tab, and more to be added, Larger grid size for easier inventory management, Designated slots for attachments in primary/secondary firearm slot, Inventory capacity, backpack capacity, container capacity, and the size of all items have been rebalanced, Containers must be searched before they can be looted (hold mouse/interact key for a brief period of time), Some containers have been grouped together for convenience (piles of boxes, side-by-side lockers, kitchen cabinets etc. It takes 3 hours to brew, awards 500 XP, and requires the following: 1 White Slime 2 Yellow Ooze 1 Coarse Alchemical Reduction 10 Horse Flies 2,500 Apparel: can be equipped to any adult modern dragon. I want the plague doctor mask so badly, thanks for location. After The Flash: Wintertide. *All bullets now have a small chance to ricochet off of any surface. Firearms are heavily recommended. They can be found inside of the Mansion or at random Soviet Camps. Drops from the "Abomination" boss zombie during the 2022 Halloween event. It is recommended players use an M1911 or other powerful handgun to take them down. Difficult to spot at long range, especially at night. Fixed bugs with state syncing and replicating, Fixed items (mainly firearms) not animating properly, Adjusted the smoothness of players direction interpolation, Reduced how much arms will swing from side to side behind the camera, Optimized inventory container and item visibility checks, Military Airfield hangar structure and other heavy loot areas should run faster, Added chat and player list icons for Apoc 2 contractors, Improved game load times, and added more info on the loading screen, Reduced ADS accuracy for all firearms except PSG-1 and L96A1, Reduced hipfire accuracy for all firearms, Fixed a crash that resulted from the player firing their gun while the camera was facing another direction, Added three new bridges to replace placeholders, Added fuel tanks to Military Airfield as well as more infected spawners, Added 8 new backpacks: Military Duffel Bag, Heavy Spec Ops Pack, Soft Suitcase, Hard Suitcase, Vintage Radio Pack, Soviet Pack, Weaved Basket Pack, and College Pack, not including color variants, Added 8 new clothing items, not including color variants, Added 7 new hats/accessories, or replaced existing models, Corpses of players will despawn after 5 minutes, Corpses of infected will despawn after 2 minutes, Changed behavior of Hotbar, Compass, and Playerlist when playing on small resolutions, Changed AK-47 recoil to be harder to control when aiming down sights, Reduced spawn rates of most Military firearms and ammo, Reduced spawn rates of most Military backpacks, Reduced Model 788 max headshot damage to 56, Fixed door and window model LOD not properly functioning at far distances, Fixed a few cases of incorrect UI padding, Now have their own unique damage indicator colours, New sprinting animation and increased sprinting speed, Loot pool updated with more ammo and more balanced consumables, Appearances updated to include hair, faces, and newer clothing items, Path finding will occur if their target is not visible, Bullets will now do the same damage to infected as they do to players, Bullets will no longer be able insta kill on headshots unless theyre weak, They will target and investigate the location where a player fired an unsuppressed firearm, Sprinting to the target will occur when a shot is close by, Walking to a target will occur when a shot is far away, Supressors will negate any kind of shot investigation, Players deaths will now be broadcasted to all player in the server, Death notifications will display for 15 seconds, and a maximum of 5 can be displayed at once, Will include the distance they were killed at, Fixed issue with items ghosting and blocking slots, Fixed issue where firearms with internal magazines could overflow with ammo, Fixed issue with backpack containers displaying incorrect names, Grid-aligned items attached to firearms when in the inventory, Added firearm equip sound akin to the clothing equip sounds (likely to be improved), Hovering over an item will more clearly display its size and position, Dragging an item will display orange where it will be slotted, Dragging appearance tweaked to better display guide lines, Improved latency masking when dragging items, Moving ammo between boxes/magazines/clips, Implemented latency masking for equipping items, Added ladder actions to contextual controls gui, Crouching will slightly lower the range at which Infected can spot you, New characters will now spawn with an extra 18 rounds of .45 ACP ammo, Fixed firemodes resetting to their default mode when unequipping, Firemode will persist when a firearm is dropped, Fixed a cause of players clipping through walls when climbing, Ladders will fail to be mounted sometimes, working on a solution for this, Added world reticle dot to better show where your bullets will land in close quarters, The white dot will be displayed when bullet raycasting is in close quarters mode, The white dot will accuratly tell you where your shot will land, The white dot is not visible if your shot will land at your crosshair, Map view distance has been increased for terrain and core elements, Added new moon and sun textures to the default skybox, Added search bar and filter buttons to character creator, Firearms on the ground now display their attachments/magazines when dropped, Added one purchasable outfit - the Green Beret (Price will not change! 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