This ship deals 40% (60%) more damage with each aimed shot from its main guns. - 8:09What Are Talents? They can strengthen your fleet with "Skills" and "Abilities" to turn the battle in your favor. At the start of the battle, if there are no more than 3 The Idolmaster collab ships in your fleet: increases this ship's FP by 100% and improves this barrage. Increases this ship's DMG dealt against Sirens by 4% (10%). 10) special barrage (DMG is based on the skill's level) & deploys a barrier that can absorb DMG up to 3.5% (8%) of this ship's max HP and lasts up to 8s. There is a list of all the talents on the wiki. When they launch an airstrike: also launches a Lv.1 (Lv.10) interceptive airstrike (DMG is based on the skill's level). When the battle starts: increases this ship's FP and TRP by 3.5% (8%). While alive in fleet, increases Speed of all ships in Escort Fleet by 3, and reduces damage taken from ramming by 15% (25%). This Armor Break stacks with other sources of Armor Break.). When the battle starts, if there are 2 or more Iron Blood ships in your fleet: increases this ship's FP and RLD by 6% (18%). Increase AA by 20 (50) for each main fleet ship in your fleet. Middle: heals all ships in your Vanguard for 5% (10%) of their max HP 20s after the battle starts. (This skill does not stack with itself or other Air Raid Assistance buffs.). 14% - Special Pyrotechnics Bomb: Fires a shrapnel bomb. Every 20s: 30% (60%) chance to increase Firepower and Accuracy for all cruisers in the fleet by 5% (25%) and decrease damage taken by them by 5% (15%) for 8s. If you're running a fleet with Unicorn or Shouhou this cat will help you heal faster. This can be stacked up to 4 times. Decent if you're running destroyers. Increases damage dealt to CAs by 5% (15%). Skills can be trained anytime regardless if the ship in question in battle or in a commission and a skill book will be consumed. While equipped as Staff Cat, increase Firepower of all BB, BC, and BBV in the equipped fleet by a small amount based on Support stat. While equipped as Staff Cat and Flagship is a BB, BC or BBV, increase Accuracy of all submarines in the equipped fleet by a moderate amount based on Command stat. Decrease the damage this ship takes from AP ammo by 3.5% (8%). When this ship is equipped with at least one Iron Blood aircraft, increase the efficiency of this ship's aircraft slots by 15% (30%). Increase RLD by 5% (15%) for all other CVs and CVLs in your fleet. If this barrier is destroyed: heals this ship for 1.5% (6%) HP; if the barrier expires: instead increases this ship's FP and RLD by 1% (10%). 20s after the fleet this ship is NOT in starts a battle: heals that fleet's Vanguard for 1.5% (3%) HP. Can be stacked up to 4 times; skill can only be activated every 1s. At the start of battle and every 30s after that: spawns 4 rotating shields that absorb 8 shots each; lasts 5s (15s). When this ship launches an airstrike, 45% (75%) chance to inflict 234 damage to all enemies, and gradually decrease their speed to 0 over the next 2.5s. Does not stack with other command skills that have similar effect. For more information, please see our Decreases all your other META ships' DMG taken by 10%. Important Points: Cats can be leveled to a max level of 30. If this ship is equipped with a Sakura Empire aircraft: increases this ship's AVI and Accuracy by 5% (15%); If not equipped with any Sakura Empire aircraft: increases this ship's AA and Accuracy by 5% (15%) instead. Every 8 times this ship fires its main guns, fire a special barrage (barrage damage scales with skill level). When assigned as the Command Cat to a fleet that isn't in combat and has at least 1 DD. While equipped as Staff Cat, increase reload for BB, BC, BBV by a small amount based on Command stat. Increases the DMG of this ship's first 3 torpedo launches of each battle by 30% (50%). When sortied, receive 1 (3) Emergency Repairs. (and the difference between Staff/Command) - 14:08Affiliate Link:BlueStacks (the emulator I use to play Azur Lane on PC) -https://bstk.me/o1V6qD1Yc*This channel will get a small commission for every download, so this is a way to support me in my conquest to get a new mic + IT'S COMPLETELY FREE!Background Music:Yuru Camp OSTComposed by: Akiyuki Tateyama, Sho Aratame, Eri Sasaki, Hero NakamuraArranged by: Akiyuki Tateyama, Shinichi Yuki, Eri Sasaki, Hero NakamuraPerformed by: Akiyuki Tateyama, Nobuhiro Shioya, Yu Manabe, Mai Kakumoto, Yumiri Hanamori, Nao Toyama, Asaka, Eri SasakiLyrics by: Jin Tanaka, Kento Nagatsuka, Eri SasakiOutro Music:TheFatRat - Jackpothttps://www.youtube.com/watch?v=kL8CyVqzmkc Increases this ship's AA and ASW by 1.0% (10.0%). When this boat retreats from battle: fires a special torpedo barrage (damage scales with skill level). Increases this ship's DMG dealt (by up to 5% (15%)) the lower her current HP is. Every 15s: performs a sonar scan that renders enemy SSs detected for 8s. Increase AVI and RLD by 3.5% (8%) for all CVs and CVLs in each fleet this ship is NOT in. 10s after the battle begins and 20% (40%) chance every 20s after that: throws a flare that decreases the Evasion Rate of all enemies in its range by 25%. When the battle starts, increases this ship's FP and ACC by 4.5% (12%). Each fleet has a front-row and back row. If this ship is equipped with at least one. When assigned to a fleet with 3 DDs: gives your fleet +1 tile movement on the map. When fighting humanoid Siren fleets or boss fleets: increases this ship's Crit DMG by 5% (8%). When assigned as the Command Cat to a fleet with at least 4 Royal Navy ships: decreases the DMG your Vanguard takes for 30s after the battle starts based on the Support stat. 10s after the battle starts: launches a Lv.1 (Lv.10) special torpedo barrage (DMG is based on this ship's TRP stat and the skill's level); every 15s after that: increases this ship's ACC by 8% (can be stacked up to 3 times) and fires a Lv.1 (Lv.10) special barrage (DMG is based on this ship's FP stat and the skill level). 35%: Decreases all enemies' Firepower, Torpedo, and Aviation by 8%. [Operation Siren] Heal the ship in the vanguard and the ship in main fleet who have the lowest percentage of remaining HP. Key Features. Whenever 3 enemy aircraft are shot down within your fleet's Anti-Air Gun range: increases this ship's AA by 1% (5%) until the end of the battle (can be stacked up to 3 times). After the battle starts: for 30s, increases your Vanguard's Torpedo Crit Rate by 10.0% and Torpedo Crit DMG by 10% (25%). (In Operation Siren, increases by 2% (4%) instead). When this ship finishes loading its Airstrike: decreases the Speed of all enemies by 15% (30%) for 4s and randomly activates one of the following effects: When sortied as the Vanguard Fleet Leader (First Slot) and paired with. If not equipping one: at the start of the battle, increases AA by 5% (15%) for this ship and the ship in the frontmost position of your Vanguard for 60s. Leveling your cats boosts their stats. When Command Cat decrease the damage taken by the assigned fleet's flagship when an enemy main fleet is within 2 squares of movement. When this ship resurfaces, and when it leaves the battle: fires a torpedo barrage (DMG is based on the skill's level). When this ship takes DMG: 4% (10%) chance to fire a Lv.1 (Lv.10) special barrage that always deals critical damage (DMG is based on the skill's level; 10s cooldown between activations). This skill always activates on the first airstrike of each battle. Reduces the amount of main gun fire required to trigger All Out Assault to 6. 14% - Repulsion Shield: Spawns a stationary shield. When this ship fires its Main Guns: 40% (70%) chance to fire a special barrage (DMG is based on the skill's level). At the start of the battle, if this ship is in the frontmost position in your Vanguard: immediately deploys these shields. This cat increases the survivability of your destroyers and ups their torpedo damage. Every 20s after the start of the battle: this ship stops moving for 3s and summons a Lv.1 (Lv.10) Iris Angels Airwing to attack (DMG is based on this ship's TRP stat and the skill's level). When this ship fires her Main Guns: 45% (75%) chance to fire a special barrage (DMG is based on the skill's level); if this barrage fails to activate, that salvo deals 10% (20%) increased DMG and slows enemies hit by 15% (30%) for 5s (does not stack). Every 20s: increases this ship's Torpedo DMG by 4.5% (12%). Once per battle, when any ship in the backline drops below 20% health, heal said ship for 4% (10%) of their max HP. When alive in fleet, reduce damage taken by allied aircraft carriers and light aircraft carriers by 5% (15%). During a sortie, whenever the fleet this ship is in sinks an enemy fleet: increase this ship's AA and EVA by 5.0% (can be stacked up to 3 times). When firing main gun, 5% chance to increase own Firepower by 30% (60%) for 8s. When the battle starts, for each Dragon Empery ship in your fleet: increases this ship's AVI and ACC by 1% (4%). Decreases the loading time of this ship's Main Guns by 20% (40%). Over the 20s the effects of this skill will slowly decrease back to 0%. When this ship uses a main gun that fires Normal or High Explosive ammo, change this ship's main gun ammo type to High Explosive that has a chance to inflict special Burn to enemies hit, with 115/115/95 (125/125/105) modifiers. Decrease the loading time of this ship's first wave of torpedoes by 40% (70%). Every 8 times this ship's main guns hit an enemy, increase this ship's FP by 1.5% (5%) and RLD by 10% (25%). Just be careful to lock and unlock the correct Meowfficers. Increases the DMG this ship deals with HE by 5% (15%), its chance to ignite enemies by 4.5% (12%), and the Burn DMG it deals to enemies by 20% (50%). Does not stack with other command skills that have similar effect. Does not stack with other Command skills with similar effect. When this ship finishes loading her Main Guns: 40% (70%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). When this ship launches an Airstrike: heals your entire Vanguard for 3.5% (8%) of its max HP; the first time this effect activates every battle, it also heals your entire Main Fleet for 1% (5%) of its max HP and the lowest percentage HP ship in your Main Fleet for another 1.2% (3%) of its max HP. Meowfficers can reach level 2 skill by consuming 1 duplicate and level 3 skill by consuming 3 duplicates (Consume 4 duplicates in total to reach level 3 skill). Force Musashi to become Detected as well if they become Detected; Cause Musashi to be prioritized by enemy attacks if they are both valid targets. Increases Firepower of Destroyers in the same fleet by 5% (15%). Every 20s: 10% (40%) chance to absorb 50% of damage taken by Escort Fleet for 8s. At the start of the battle: increase this ship's AA. Consider dropping these ships immediately once better ones come along. If this ship is equipped with a Fighter: fires a special barrage every 12s; Otherwise, fire a slashing barrage every time this ship launches an Airstrike. These are Normal shells with 110%/110%/90% (120%/120%/100%) modifier. If you're looking for more round-ups of characters, we have an Arknights tier list, an AFK Arena tier list, a Mobile Legends tier list, an Epic Seven tier list, and many others. Change the ammo type of this ship's main guns to Special AP (damage modifiers scale with skill level). Increases this ship's FP and ASW by 5.0% (15.0%). When this ship equips a Sakura Empire aircraft: launches a special Lv.1 (Lv.10) airstrike every 15s (DMG is based on the skill's level); if not equipping one, instead receives the following buff: the first 2 (4) times this ship is hit, the hits inflict 15% (35%) less DMG. 5s after the battle starts, as well as every 20s: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). Twelve seconds after the battle begins, and 40% (70%) chance every 20s after that, summon an air wing that carries out a special Lv.1 (Lv.10) airstrike (special airstrike damage scales with skill level), and. Increases own Firepower by 4% (10%). The game has become quite popular for its unique PvP gameplay. Increases this ship's FP by 10% (20%) and ACC by 1% (5%). For the 1st, 2nd, and 3rd battles fought by the fleet this ship is in: increases this ship's FP by 4.5% (12%); from the 4th battle onwards: instead increases this ship's AA by 4.5% (12%). Does not stack with the same skill. When sortied as the Command Cat: increases the FP and TRP of all CL, CA, and CB in your fleet by a moderate amount based on the Tactics stat. Upon reaching 4 stacks, also increase this ship's TRP by 10.0% (20.0%) and fire the same barrage. This buff can be stacked up to 5 times. When Staff Cat increase TRP for all SS ship girls in the assigned fleet. If sortied with another Royal Navy ship, or if this ship has Royal Navy gear equipped: increases this ship's EVA by 5% (15%). Every 15s: changes this ship's Main Gun ammo type to Purple for 8s. Increases the FP, RLD, and Accuracy of all. Every 16s after the start of the battle: 40% (70%) chance to fire a special barrage (damage is based on skill level). This skill has a 12s cooldown between activations. Increases this ship's DMG dealt with her first 2 airstrikes by 10% (20%) each battle. You will start out with 2 slots to train your ships. This is therefore generally not advised. If this ship is in the frontmost position of your Vanguard: decreases this ship's DMG taken by 1% (10%). At the start of the battle, increases Main Gun Efficiency by 4% (10%) and Accuracy by 5% (15%) for all your Northern Parliament DDs that have a Northern Parliament Main Gun equipped. Has a 20s cooldown between activations. Note that this does not affect the initial abilities. 15% (30%) chance to increase this ship's Main Gun DMG by 30% for 3s (5s cooldown between activations), 40% (70%) chance to fire a special HE barrage (DMG is based on skill's level; 10s cooldown between activations). The shield blocks up to 5 torpedoes and lasts for up to 10s. While at least 1 ship in your Vanguard has 50.0% or less max HP remaining: increases this ship's DMG dealt by 10.0%. Increase this ship's Accuracy by 3.0% (5.0%). When firing main gun: 30% (50%) chance to launch a frontal barrage (damage is based on skill level). Increases damage against Heavy armor with this ship's equipped torpedoes by 10% (20%), and increases the torpedo and missile DMG dealt by Dragon Empery Destroyers and Guided-missile Destroyers in the fleet by 4.5% (12%). When this ship launches an Airstrike: launches an additional Lv.1 (Lv.10) airstrike (DMG is based on the skill's level) and, for 8s, decreases all enemies' Accuracy and RLD by 5% (15%). When your freshly trained Meowfficer finally arrives in the cattery, it will have learned a certain number of talents randomly picked from a pool of possible talents. Decrease the duration of burns inflicted on this ship by 3s. Can be activated twice per battle. If this ship has the. Lucky for you, we at Shadow Knight Gaming have already completed both tasks for you by making a tier list for the characters. Here is the ultimate Azur Lane tier list to help you win more battles. Does not stack with the same skill. Every 20s, deploys a shield (can block up to 3 enemy torpedoes, lasts 20s). When this skill activates while this ship's HP is above 20%: deducts 178 HP from this ship and improves this barrage. When firing main gun, increases own Reload by 1% (3.5%) (Can be stacked up to 12 times). Every 20s: launches a randomly chosen airstrike (DMG is based on the skill's level and the airstrike pattern.). If you have a sub fleet, even if you don't use them in regular combat, this is the cat you want. At the start of battle, all plane efficiencies are increased by 20%. If equipped with an IJN (Sakura Empire) DD Gun: increases Main Gun efficiency by 5% (15%). Tier 1 Champagne Georgia Monarch Amagi Bismarck Brnhilde Duke of York Gneisenau META Hood Nagato Patricia Abelheim Repulse META Richelieu Seydlitz Sovetskaya Belorussiya Tier 2 Warspite Izumo Akane Shinjo Alabama Arizona META Honoka Iori Minase Kii Prince of Wales Renown META Roma Scharnhorst META Sovetskaya Rossiya Tosa Little Renown When the battle starts: your fleet gains 10 AP, all ships in your fleet recover 1.5% (5%) of their max HP, and all your "Atelier Ryza" collab characters recover an additional 2% of their max HP. Each dive bomber carry 2x100lb bombs that each do 51 (96) damage and 1x500lb bomb that do 127 (226) damage. If this ship is sortied as flagship, increase the FP stat of all. When this boat resurfaces, and when she retreats from battle: increases this boat's DMG dealt by 5.0% (15.0%). Increases this ship's damage against Heavy Armor by 5% (15%). 1 (Lv. Only consider if you really want that extra evade for your destroyers. When this ship fires her Main Guns: 70% (100%) chance to fire an improved forward-facing special barrage (damage is based the skill' level), and increase Reload by 20% (40%) for all ships in the Main Fleet for 8s. A fantastic Battleship Staff Cat. Every 20s: performs a sonar scan, revealing enemy SSs for 5.0 (10.0)s and deploys a shield (lasts 10s). If this ship is equipped with a high-caliber main gun (280mm or higher), increase this ship's main gun efficiency by 4.5% (12%). Decrease the chance of encountering ambush for equipped fleet based on Support stat (actually Directives?). Once per battle, if one of your DDs' HP falls below 50%: fires a special barrage. Helps you do more damage and take less damage yourself. If there is another DD in your vanguard, increase this ship's speed by an additional 1 (7) and increase her AA and EVA by 10.0% (20.0%). Decrease this ship's DMG taken by 5% (15%). When this ship fires its Main Guns: 30% (60%) chance to fire a special Type 3 Ammo barrage (DMG is based on skill's level). When this ship launches an airstrike: launches an additional Lv.1 (Lv.10) special airstrike (DMG is based on the skill's level; 50% (80%) chance on launch to improve this special airstrike). Every 10s: increases this ship's EVA by 1.5% (5%) (can be stacked up to 3 times). 10s after battle starts and 15% (25%) chance to activate every 20s after that: fires a wave of torpedoes (These torpedoes are based on the equipped Torpedo Mount). Increase map movement by 1 square when assigned fleet contains 3 DDs. When this ship fires its Main or Secondary Guns: 20% chance to increase this ship's FP by 20% (40%) for 8s. When the battle starts, increases this ship's EVA by 5% (15%) and decreases her DMG taken by 1% (10%). Switching to Auto Mode removes this buff. Every 20s after battle starts, 50% (100%) chance to fire a special barrage (damage scales with skill level). Additionally, when this ship sinks an enemy: increases this ship's FP by 0.5% (2%) (can be stacked up to 5 times.). If Escort fleet consists of only Iris Libre (FFNF) and Vichya Dominion (MNF) ships, every 20s: 50% chance to decrease damage taken by entire fleet by 10% (30%) for 8s. Increases this ship's Crit Rate by 1% (10%). The skill can be activated for maximum 6 times each battle. Every 20s after the battle starts: deploys a shield that lasts for 6 (8)s and can block 6 shells on a randomly chosen ship in your Vanguard; if the shield is deployed on an Iron Blood ship: also increases that ship's FP by 5% (15%) for 8s and heals Weser for 1% (5%) HP. 7% chance of launching 5 planes. After this effect activates: spawns a Lv.1 (Lv.10) summon that explodes, dealing DMG to enemies (DMG is based on the skill's level and this ship's AVI stat). B These ships are best for beginners. Only the one with the highest effect will be active.[1]. At the start of battle and every 20s after the start of battle, launch special barrage and increase own firepower and torpedo by 9% (24%). Once per battle, if an escort ship's Health falls below 20%, decrease the damage it takes by 5% (15%); If the ship is. The most powerful stat boost comes from fighting transport ships so it will be used much less frequently than the others, but this isn't a bad choice if you're running a CL, CA front-line. Dive Bomber slot is equipped with "Mach 2.42 Bermbew Sprawt" skin. Increases this ship's DMG with AP by 15% (25%). Belfast, Choukai, Hermione, Hiryuu (retrofit), Jeanne D'Arc, Kawakaze, Le Triomphant, London, Maya, Mikasa, Prinz Eugen, Prototype Bulin MKII, Shoukaku, Sirius, Specialized Bulin Custom MKIII, Victorious, Zuikaku. Also, for defeating different kinds of enemies players are required to reroll a variety of characters. When this ship's Secondary Gun slot is equipped with Eagle Union gear: ammunition type is changed to Super-Heavy AP, and DMG increase based on shell traveling distance from 35 to 105 (121), up to a maximum of 15% (30%) instead. Each barrier can block up to 1.5% (6%) of Jeanne's maximum HP, and lasts up to 8s. 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