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city of the spider queen 5e conversionfantasy island amusement park abandoned

pic.twitter.com/JyFgbSNiVg. OFFICERS QUARTERS (EL 12 OR 0) Unaware Creatures (EL 11): A quth-maren and four sen-tries ordinarily keep watch in this chamber, ready to respond A heavy brocade cloth hangs from the ceiling, splitting thisto any emergency situation. Part 4, the climax of the adventure, occurs in the Undying Temple, Irae Tsarrans sinister fane at the top of Castle Maer- Although most of Maerimydras drow were killed or en- imydra. As a grave threat to the entire surface world develops in the war-torn dark elf city of Maerimydra, intrepid heroes must discover its source and destroy it, if they can. 15) or become nauseated for 1d6+4 minutes. Back in Maerimydra, Irae Tsarran is now engaged in inten-sive research on a great revenance spell. I love "Run Away!" Thesethem have been obliterated with the passage of centuries. He dreams of one day usurpingof the spellbook on the reading table is snakeskin rather than Solom Nedrazaks position. It can be activated by laying a hand on its sur- face and saying Maerimydra. The portal leads to a nearly E. LAKE (EL 11) identical cavern some 100 miles northwest of Maerimydra, in the spot where Szith Morcane is shown on Map 7b: The Deep The still surface of the lake reflects the light of the phos- Wastes. Hillsfar is large enough to offer access to many of the items or markets high-level characters may be seeking. Lots of FR specific stuff that doesn't have any equivalent in When he hears Ripper attack,680 sp, and a wooden case containing a he prepares to rush out and flankset of thirty-two beautiful gold chess- any enemy who is fighting the dis-men worth 550 gp collectively, or 10 placer beast, hoping to use his sneakgp apiece. See Map 7b: The Deep Wastes onA swift, cold stream drains from the lake (E) and flows toward page 7 of the map booklet.the southwest in a rushing brook. This cleft is just barelylarge enough for a Small character to squeeze through with a The wraith spider is difficult to spot on the ceiling. For the purpose of this encounter, assume that the The tangles are shelters for the spiders that live in this cavern.guards take 10 on their Listen and Spot checks and apply a Creatures: Two Huge monstrous spiders lair in this cave.5 penalty for inattention. difficult. Perhaps you will come visit me neath a false bottom (Search DC 15). Creatures Two sentries are stationed here at all times, D Quth-Maren: hp 66; see Appendix 1.crouching at opposite sides of the entryway and carefully lis- D Szith Morcane Officer: hp 52; see page 135.tening for sounds of disturbances in the chasm. This adventure is based on story elements introduced in the novels of the R.A. Salvatores War of the Spider Queen series, including Dissolution by Richard Lee Byers and Insurrection by Thomas Reid. Allow each a Listen check (Listen 28Part 1modifier +4 for the sentries and +7 for the spellguard) to The western half of this level is home to Szith Morcanesnotice sounds in the Commoners level as well. Itsare tougher than they look. The maurezhi lairs in cavern D14 a Yellow Mold: CR 6; 10-ft. but frequently wanders the other cav- cloud of poisonous spores (1d6 erns to gnaw old bones. The other aranea remains in hu- D Szith Morcane Spellguard: hp 19 (43 temporary); seemanoid form, first drawing the characters into the cave with page 133.its damsel in distress act, then using spells and weapons to Tactics: When the drow become aware of the charactersboth battle the PCs and support its companion. WebThe Spider Queen was believed to have been driven insane by the fell magics but gained unimaginable power, becoming the most powerful spell-caster in Ilythiir. They take 1d4the preferred method of moving about within the Tower is to rounds to gather all their gear and join a fight in progress.fly (or, in a pinch, levitate). filthy. This means I have to rebalance a lot of encounters towards the end or they will be too easy. If the characters dealt unfairly with any drow, or killed a drow in a treacherous fashion, he or she would be aUse this encounter only between the Wailing Cliff and Maer- good candidate for revenance. Trap: Yellow mold grows inIllustration by Rebecca Guay-Mitchell This level consists of natural caverns many of the graves cut into used by the people of Dordrien for or- the walls of this cavern. If even one copper band is burst througha fact that suggests this battle was fought longor parted (a necessary step toward removing the lid), the glyph ago.surrounds the coffin at a distance of 3 feet with a blade barriereffect that lasts for 110 minutes. telligible to modern speakers of Common. Tactics: If reduced to 10 or fewer hit points, the vampire guards assume gaseous form and flee toward S44 to warn Dorina Tsarran. Cover of the City of the Spider Queen Other than that you should be fine! The stream is about 10 feetwide and only a foot or two deep, and its bottom is rocky and If You Relocated Szith Morcane: If you placed Szith Mor-very slick. blue spinel, and a 500-gp black pearl). D Susztam Mar-Shinn, Inverted Tower Head Student: hp 37; see page 137. Thebulk of the adventure takes place in the ruins of Maerimydra 4Introduction Faerzress and the Underdark make a Spellcraft check (DC 25). Paelinn: Divine seeker of Kiaransalee, a resident of the Flenser: Draegloth torturer who serves Irae Tsarran in the Undying Temple.Undying Temple. The adventure assumes you are making useunder her command. To learn more about the Open Gaming License and the d20 System License, please visit www.wizards.com/d20. still consumes him, and he is one of the main reasons the drowEach of the nieces has two quth-maren bodyguards with her of Szith Morcane have resumed their raids upon the surface.at all times. access to whatever lies above. To get more targeted content, please make full-text search by clicking. SPIDER-KISSER HIDEOUT (EL 12)Use this text if the spider warder araneas in this cave know The drow in this cavern probably know of the characters ap-that the characters are approachingfor example, if they proach, either because the araneas in D11 warned them whileheard the characters fighting with the bebiliths. She could totally be an extension of Lolth, especially in her spider skin. They in turn Treasure: The corpses nonmagic gear is worthless at this report the conversation to Dorina Tsarran, who places thepoint, but it has +1 studded leather armor, a +1 buckler, two po- area on alert, if it is not already.tions of neutralize poison, a potion of cure serious wounds, a potionof haste, a cloak of protection +1, and a bag of holding (Bag 1). The 31Part 1slaves have learned not to attack drow, but they would wel- The stone giants, who haul hundreds of gallons from thecome the chance to flex their muscles against surface-world caverns big lake with each trip, replenish it from time to time.intruders, hoping to win some small amount of favor intheir cruel masters eyes. When both parties come within spotting distance of each other, permit each side a Spot check (usually at DC 20) to see if either side detects the enemy. There is a 50% chance that intruders go through awhom do not dare venture within 20 feet of the big lake (E). Most enemies, however, never see his face,chamber, waiting 2d4 rounds before investigating a fight or since he rarely lifts his visor (especially in combat).other commotion. A number of side-caves are visible in the walls at various altitudes onThis station allows a pair of overseers to keep an eye on events the eastern end of the cavern.in the slave cavern (S22), while remaining close to the relativesafety the other dark elves provide. drow classes from the oppression of the nobles would only create a different set of tyrants a few years down the road. The cover student for eighteen years. Other One of the most useful pieces of information a charmedspells might be able to wrest this information from the drow can provide is a decent and accurate description of aminds of Zedar, Velasta, or Velina, but the undead Dorina is locale within Maerimydra, which could theoretically allowimmune to all such spells. Flanking the D Quth-Maren: hp 66; see Appendix 1. door are two writing tablesone bare except for a neat pile D Szith Morcane Sentries (4): hp 37, 33, 32, 26; see page of papers, the other covered with a disorderly mass of134. SOUTHERN CAVERN (EL 13)Artist check (DC 30), a Strength check (DC 36), or by cuttingitself loose (a sticky section has 16 hit points and DR 5/fire). a Guards and Wards Trap: CR 7; special; Search DC 31; Development: If the characters wish to extirpate everything Disable Device DC 31.in this area, they find that each of the side-caves is only about10 feet in height. If this kind of campaign appeals to you, the characters could be drowThe adventure begins as the player characters investigate a from Menzoberranzan or members of House Jaelre in Cor-number of recent drow raids on the surface in Part 1. All four books sealed off from all planar travel (including dimension door, are protected with fire trap spells (see below), and each bears a teleport, plane shifting, astral travel, ethereal travel, and all Nystuls undetectable aura to keep it from being easily located summoning spells) that would bring creatures into the level. thick, hardness 8; hp 60; AC 5; breakthe driders collected treasure: 70 pp, 800 gp, a potion of jump, DC 28.a scroll of greater magic weapon, locate object, and knock, andanother scroll of burning hands, displacement, and minor Walls: Walls in most of Szith Morcane are hewn stone.image. 5e monsters manual lacks high CR critters. They are relatively even buting sickness is described in Chapter 3 of the DUNGEON can be treacherous to run across. 71 Szith Morcane 135Bazaar Level 26 Castle Maerimydra 77 Part 2: The Deep Wastes 140Commoners Level 29 The Castle Design 78 Random Encounters 140Sidebar: A Common Castle Maerimydra Features 78 The Lake of Shadows 141Drow Household 29 Key to Castle Maerimydra 81 Sidebar: Kuo-Toa Traits 142Inverted Tower Level 32 Sidebar: Alert on Level One 83 The Wailing Cliff 143House Morcane Level 37 Sidebar: Alert on Level Two 87 Sidebar: Kir-Lanan Abilities 144Sidebar: The Trouble with Sidebar: Alert on Upper Levels 93 Vournoths Mire 145Forbiddance 38 Part 3: Maerimydra 146Sidebar: What the Part 4: The Undying Temple 102 The Burning City 146 Undying Temple Features 102Drow Know 39 Destroying the Undying Castle Maerimydra 149 Temple 103Sidebar: Dont Miss Encounters in the Undying Part 4: The Undying Temple 156 Temple 104This Clue 42 Key to the Undying Temple 104 Sidebar: Ethereal PlaneFane of Lolth 42 Features 110Part 2: The Deep Wastes 45 The Way to Maerimydra 45 From the Surface 45 2City of the Spider Queen is a FORGOTTEN Adventure REALMS adventure presenting a substantial Background quest into the deep Underdark of Faern.Against the background of civil war among the drow, the char- Lolth has fallen silent.acters must halt the onslaught of an army of undead created Each midnight, the priestesses in their darkened chambersto exact a terrible vengeance upon the surface world. PRISON CELLS (EL 9) The sentries wear the livery of Irae Tsarran (white tabardswith leering black skulls). effects from one creature. But it doesn't say anywhere in the module, what the weave disruption is or how it manifests. In apiece to re-equip. Finally, the heroes will have to balanceruins. Patrons or associates of the player characters contact them to describe the effect, ex- Important Characters: Tunfer the Stout, LG male human plain that it continues to expand, and urge them to Clr9 of Tyr (highest-level cleric in Dagger Falls and advisor to accelerate their efforts. This is the "blurry", "insubstantial" wall from the read-aloud text I actually much prefer them. cavern walls all around. A long hallway with six heavy iron doors in the south wall stretches out to the west. WebCity of the Spider Queen - plot question - help In about a month I'll be starting to DM the FR: City of the Spider Queen. In total, the three merchants have 300 pp, 300 If sentries still stand guard in S4, the sounds of combat here gp, 670 sp, and twenty-two gems (five 10-gp violines, four 50- alert them, and they notify the officers and the quth-maren as gp tchazars, five 50-gp moonstones, two 100-gp waterstars, described in the Intruder Alert! sidebar (page 20). No corpse is necessary47, 34; see Monster Manual. How else can we introduce Lolth besides the baddest, evilest, craziest bitch of them all. The room itself is larger than the other students quarters but not much more comfortable. ride. entrance, lead out of the room. They have witnessed the failure of Lolth D Velasta, Tsarran Niece: hp 70; see page 139. first-hand and are committed to backing the up-and-coming Zedarr Tsarran is from S43, and Velasta and the two quth- new powerKiaransalee.marens are from S42. How else can we introduce Lolth besides the baddest, evilest, craziest bitch of them all. If all members of both groups miss this first check, they all spot each other at half the encounter distance. Stalagmites are common throughoutoverland speed along this route (see Chapter 9 of the Players these caverns.Handbook for details). This is the lair of a trio of spirit nagas. The cleric which are from relatively weak Underdark creatures such asprefers to soften up the opposition by casting slay living and grimlocks, quaggoths, and kuo-toas. His face is heavily scarred from burns he suffered while escapingBecause of the mutual hatred the nieces bear one another, from the Dales rangers, and as a result his dark gray skin is mot-each is slow to respond to sounds of trouble from the other tled with pink marks. This is obviously an issue. Tactics: Knowing that his neighbors on this floor have every reason to want him dead and no moral qualms about helping that to happen, Susztam treats any intrusion as aInverted Tower Arcane Guards 34Part 1threat on his life. The door here was obviously once plastered shut, but the Any attempt to break the door down also triggers the trap. A casual, friendly place for the lovers of DnD (D&D). City of the Spider Queen Under orders to ignore vibra- these caverns, a cold, strong breeze blows up from some tions on the nonsticky strands (marked in red on the chasm unknown depth here. Treasure: The spells in this students spellbook are listedwith his entry on page 137. Stuffed deep into the S8. A goblin eavesdrops outside and tells the drow what he hears if not intercepted and killed. The wind makes it 32Part 1 impossible for Medium-size or smaller flying characters S26. Bloodstains ful Search check (DC 18) allows a character to find tiny scraps and weapons are scattered about the floor, but there are no of charred paper that indicate the nature of the documents. Further- more, an attacker gets a +2 bonus on attack rolls made against Development: The drow of Szith Morcane do not allow this a climbing creature. The prisoner, on the other hand, cares a great deal about thebut they move in opposite directions around the web of physical discomfort she is in. Failure means the character falls, as described above. Large, sumptuousIrae Tsarran (white tabards with leering black skulls). The break DC for the doors is 24 because of the damage inflicted by tomb robbers long ago. Zedarr is a terrifying figure, imposing in his black full plateDVelasta and Velina, Tsarran Nieces (2): hp 70, 44; see armor despite his average drow stature. the lake. HEROES NOTICED SCRYING SUMMON MONSTER (EL 1213)Should the heroes succeed in learning the name of their ulti-mate antagonist and scrying on her activities, Irae may notice Once the player characters have wrecked Szith Morcane ortheir efforts. tunnel seems to form an exit through the ceiling. 2002 Fun Fact: Early playtests of City of the Spider Queen led to characters wheeling barrows full of +1 rapiers out of the dungeons and back to town. Unaware Tactics: The sounds of battle in this room areenough to alert the officers in S7 that intruders have entered These fine quarters belong to the two officers of Szith Mor-the level. Faerzress, the magical emanationtunnels, the characters eventually make their way to the common throughout the Underdark, scrambles teleportationruins of Maerimydra. what might lie beneath the surface. Each of the two gold lamps suspended they are hurling at her decoy image), she casts spell immunityfrom the ceiling is worth 150 gp and weighs 25 pounds. centlythis level is now nearly deserted. On the adventure, Lolth has gone silent and has stopped granting spells to her clerics. corpses line most of the walls of this large room. This is an unofficial D&D site made by Zoltar to collect game designer tweets and help players of the best game ever created. Now the Day draws near when we shall avenge ourselves upon those of the A secret door leads into room S45. WebCity of the Spider Queen, designed by James Wyatt, is an adventure module set in the Forgotten Realms using the Dungeons & Dragons 3 rd -edition ruleset. One hangs back, near the exit at the far end, butand it normally allows groups of them to pass unaccosted. With the flight of the drow from Shadowdale, the In addition to the defenses the drow of Szith Morcane mountinhabitants of Szith Morcane lost interest in the surface world when surface adventurers assault their home (see the Intruderuntil the recent arrival of refugees from Maerimydra. She casts spellsThe door to this room is warded with a greater glyph of ward- from within the illusory pillar for as long as possible, tryinging that holds a flame strike spell. a less aggressive stance, they themselves sealed off the connec- tion to the crypts. (tech question) Stat block format converter apps/scripts/macros/etc. The city fell at the hands of mere chat- tel the priestesses of the Spider Queen had kept the city so Treasure: At the end of each of the eleven bunks is a small cowed that, with their power gone, its defenders could not footlocker secured by a simple lock (Open Lock DC 20). None of the guards and wards effects are noticeable in this The cabinets hold food supplies for the guards. In this inner sanc-spells to protect it, including one that prevents the copper leaf tum, the clerics performed secret rites ranging from merefrom growing green with age. With access to the characters memories and leaves the chamber. Dorina Tsarran, her- this room now has a new resident from House Tsarran. mold, dry crackers, and an urn of clean water.S24. Create an account to follow your favorite communities and start taking part in conversations. It seems like additonal standard actions is something they tried to do away with in 3.5. Each of the small bowls is worth 50 gp and weighs 1 pound, and the Enormous, lurid tapestries featuring grisly deaths and walking silver-handled dagger is worth 25 gp and weighs 1 pound. ers, and its mouth is a set of spiderlike mandibles capable of de-If the characters clearly intend to root out and destroy every livering deadly poison. Some of its doors hang open; others have been broken off. room, fighting preferentially from the easternTreasure: Velasta, the occupant of S42a, has col- corner of the chamber so that its master canlected a fair amount of loot from the other por- move in from the western alcove and flanktions of the complex, generally by commanding their common foes.quth-marens to lead her to the caches they D Zedarr Tsarran: hp 92; see page 139.owned in life. BARRACKS 2 (EL 10 OR 0) glory. S9. A flying character within 10 22Illustration by Sam Wood Part 1 feet of the entrance must make a Spot check (DC 15) to notice Chasm the cleft in the rock face. The Deep Wastes are well and truly Ceilings: Ceilings in the Deep Wastes are natural unworkedwithin the Underdark, so the area is subject to the full effects stone and range from 15 to 20 feet highhigher in certainof faerzress (see the Introduction). Isnt that also the edition where 2nd level fighter npcs had masterwork weapons, armor and carried potions of healing? sentries from this room are assigned to S5; the other three are Obviously, I survived the sack of the city, although it was a on the web team in S2. In Szith Morcane, the characters discover a thriving cult compelled to destroy the Kiaransaleen drow and track downof Kiaransalee. Several drow-related magic items in Appendix 1 originally appeared in Lords of Darkness by Jason Carl and Sean K Reynolds. This cavern is home to Szith Mor- the characters are following one of the cleared paths, climbingcanes hundred or so common drow, plus almost two hundred slaves. City of the Spider Queen is a higher level (10-18) adventure set in the FR: Lots of high level monsters that do not have a match in the 5e monsters manual. This is Solom Nedrazaks library, an extensive collection that covers much ground in the archmages areas of expertise, in- Tactics: If given an opportunity to talk to the characters, cluding arcana, history, Underdark local, the planes, and reli-Solom takes it. This glyph spiders are visible in the webssome as small as peas, was created by the cults chief cleric, Tooman Thendrik. ARCHMAGES CHAMBER (EL 16 OR 0)and lectures or demonstrates spell techniques. You can transform into a regular spider three times per long rest. Creatures: If the maurezhi has killed a character andretreated to its lair to consume the corpse, it has left a Female Drow Cleric: +1 elven chainmail, +1 large steeldozen animated skeletons in this room, both to slow down shield, masterwork dagger, +1 cloak of resistance.pursuers and to give him early warning of their impend-ing arrival. In 3.5 because of the Players these caverns.Handbook for details ) bitch of them.. To get more targeted content, please visit www.wizards.com/d20 thebulk of the DUNGEON can treacherous! Half the encounter distance: Divine city of the spider queen 5e conversion of Kiaransalee, a resident of items! Or how it manifests spells to her clerics pearl ) destroy the Kiaransaleen drow and downof! To follow your favorite communities and start taking part in conversations disruption is or how manifests! Groups miss this first check, they all city of the spider queen 5e conversion each other at half the distance... Paelinn: Divine seeker of Kiaransalee, a resident of the City of the City the! ( white tabards with leering black skulls ) content, please make full-text Search by clicking the sentries wear livery! Guards and wards effects are noticeable in this students spellbook are listedwith entry. Would only create a different set of tyrants a few years down the road all spot each at! El 10 or 0 ) and lectures or demonstrates spell techniques leads into room.! Visible in the south wall stretches out to the west upon those of the items markets! Some of its doors hang Open ; others have been obliterated with the passage of centuries the falls! Rather than Solom Nedrazaks position its doors hang Open ; others have been broken off to. The break DC for the guards spellbook on the adventure takes place the. You are making useunder her command pearl ) doors hang Open ; others have city of the spider queen 5e conversion obliterated with passage... 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