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(The special ability wild shape causes the druid to retain the druid's original type.) The correct order, depending on the leniency of the DM, would be to wild shape FIRST and then shift to get the bestial appearance and its bonuses so you're looking at 2 bonus actions in the order. Druid had 29 AC, +26 attack modifier, 14-19 dmg per attack. Every level at which you gain a Druid feat, select one of the following feats. You use, Deal 1d6 energy damage with an unarmed strike, Con 13, Wis 15, Elemental Fist, base attack bonus +9 or monk level 5th, Can emit a cone of fire that may light opponents on fire, When you successfully avoid damage, spend 1, Upon successful unarmed strike, you may use a hex, Gain cover against attacks while grappling, Dex 13, Improved Grapple, Improved Unarmed Strike, May pin grappled opponent one size category larger than you, Both Improved Unarmed Strike and Improved Grapple or the grab ability, ogre, size Large or larger, Put a grappled creature in your mouth as a move action, Improved Grapple; base attack bonus +6, brawler's flurry, or flurry of blows, Take no penalty for grabbing a foe one-handed, retain your Dex bonus to AC when pinning, Grabbing Style; base attack bonus +8, brawler level 4th, or monk level 4th, Grabbing Drag; base attack bonus +12, brawler level 8th, or monk level 8th, Against a pinned opponent, you may double nonlethal damage with grapple check, Against pinned opponent, you may deal bleed damage with Grapple check, Spend a swift action to make a combat maneuver check to grapple while using, Gain a bonus on grapples based on mythic tier, Str 25, Improved Grapple, Improved Unarmed Strike, ogre, size Large or larger, Unarmed strike damage increases by one when grappling creatures smaller than you; gain constrict, Gain a bonus to damage based on mythic tier and expend mythic power to overcome hardness, Improved Unarmed Strike; base attack bonus +6, brawler's flurry class feature or flurry of blows class feature, Gain bonus damage when two or more unarmed strikes hit the same opponent during your turn, Dodge, Jabbing Style, Mobility; base attack bonus +9, monk level 5th, or brawler level 5th. Class Features are generally passive benefits that characters gain based on their Class but can also sometimes be active Skills that you can use in combat. Esoteric Feats Reddit and its partners use cookies and similar technologies to provide you with a better experience. The glittering hoard of a terrifying dragon. You gain the wild shape order spell, which lets you transform into a variety of forms that you can expand with druid feats. Benefit: When you use wild shape to take the form of an animal, you can expend an additional daily use of your wild shape class feature to add the celestial template or fiendish template to your animal form. Aberration Wild Shape. Learn more. Teamwork Feats Ultimate Magic, Alignment Feats Feats represent special tricks or abilities a character has acquired through training, luck, or as a quirk of his birth. 139 4.0. | Into The Unknown As you noted a wild shaped Druid keeps features from their class, race, or other source they have and can use them when they are wild shaped. 16 str for accuracy so you're useful when shifted. Planar Wild Shape Prerequisite: Wild shape class feature, Knowledge (planes) 5 ranks. They grant characters abilities that others lack, giving them an edge in the right situation. Starting at level 3 means she could take SF (C) at level 1, AS at level 3, and skip the two levels of SF (C) being a dead feat. | ACK-SRD Two questions. | PF2 SRD | Basic Fantasy SRD. There are a few very OP builds at later levels. INT 13) then Combat Expertise would be good for improving ACs. A variant of the Round feel, more compact. | Five Torches Deep SRD You have mastered the art of combat in alternate forms. New comments cannot be posted and votes cannot be cast. | Cepheus SRD Shop the Open Gaming Store! | Starjammer SRD I've been playing as a druid and have been trying to put a pretty strong focus on shapeshifting. | Warrior, Rogue, Mage SRD Wild Shape. | Fudge SRD New Pages | Recent Changes | Privacy Policy. The same bonus applies if your form has the fiendish template and you score a critical threat against a good creature. Prerequisites: Wild shape class feature, Knowledge (planes) 5 ranks. The original alternate theme for the Archives of Nethys. and our Performance Feats Cast spells without need for costly material components, Gain a +1 competence bonus on saving throws when using, Conjured creatures gain a miss chance when using, Your divination spells are more accurate when using, Your enchantment spells are more potent when using, Deal damage to an adjacent creature when casting an evocation spell with, Your illusion spells are more potent when using, Targets of your necromancy spells are shaken when using, Gain a +2 bonus on attack rolls, ability checks, or skill checks when using, Companion gains a 1-point eidolon evolution, Mesmerist level 11th, painful stare class feature, Painful stare causes the sickened condition, Once per day, reroll a failed Will saving throw against an enchantment spell or effect, Exile's Path, character level 5th, half-elf, Gain a +2 bonus on saving throws against scrying or divination effects and a bonus on Stealth checks, Exile's Path, Seen and Unseen, character level 11th, half-elf, You are not considered elven or human for the purose of harmful spells or effects based on your type, No penalty on attacks made with one exotic weapon, May wield a one-handed or light weapon with a net, Add one or two spells to list of spells known, Gain resistance 5 to an energy type you do not have resistance to, Gain a +2 racial bonus on saving throws against spells or effects of a selected school, Caster level 7th, mental focus class feature, Monster lore class feature, base attack bonus +11, Use your lore to gain attack and damage bonus against a single creature, Add your Wisdom modifier to the number of minutes per day you can use animal focus, Bane is extended a number of rounds equal to your Wisdom, Increase hypnotic stare's range by 10 feet, Gain one additional phrenic amplification, May use bane ability 3 additional times per day, Gain 2 additional cantrips or orisons known, Channel energy two additional times per day, Eidolon adds 1 point to its evolution pool, Amateur Investigator or inspiration class feature, Use lay on hands two additional times per day, Your lay on hands benefits from one additional mercy, Use bardic performance for 6 additional rounds per day, Gain 3 more points in your arcane reservoir, Use touch treatment two additional times per day, Gain a wild talent at least 2 spell levels lower than maximum, Detect alignment ability class feature, caster level 6th, Determine target's exact alignment after 3 rounds of observation, Gain +1 hp and +1 skill rank in your favored class, Gain a +2 bonus on all skill checks for ranked skills; use "trained only" skills untrained, Nonproficiency penalty with weapons, armors, and shields is halved, Mesmerist level 7th, painful stare class feature, Painful stare causes the fatigued condition, Bonus to CMD and AC when attacked by favored enemy, Spell DCs are 1 higher for your chosen enemy, Judgments have greater effect on creatures of a specific type, chosen from the ranger's favored enemy list, Aura of courage expands and makes allies immune to fear effects, Gain a +1 bonus on saving throws against effects with the emotion descriptor, Reroll a natural 1 on a saving throw or attack roll, Demoralize a creature as a free action on a confirmed critical hit, Ordained as a champion of your faith; have the Devoted, Faith-Bringer, or Moral Debt background, Add +2 to single attack, caster level check, saving throw, or skill check, When ally successfully feints, opponent loses Dex bonus against your next attack, When ally successfully feints, you gain attack of opportunity against opponent, Gain +2 bonus to CMD against bull rush,grapple, overrun, repositioning, and trip, Revert to savage behavior in the wilderness; have Raised by Beasts background, Gain +2 bonus on Dex- and Str-based ability and skill checks and a +1 bonus on Reflex saves when you gain a morale bonus to Str, Lose 2 hp each round you fall below 0 hp or fewer, but you are not staggered, Con 13, half-orc, orc ferocity racial trait, Ferocity racial trait, half-orc or orc, rage class feature, Spend a round of rage to negate hit point damage that would kill you, Take no penalty for repairs made with improvised materials. | Starjammer SRD If you're building a melee or DPS Druid, this Feat is one of the best in D&D. Plus, this will work well later in Wild Shape. Skill Feats 2nd At 2nd level and every 2 levels thereafter, you gain a skill feat. The classic look for the Archives of Nethys. | GumshoeSRD Scan this QR code to download the app now. The feat Form Control allows you to extend the duration of Wild Shape considerably by reducing the effective spell level, which may allow you to mitigate this size increase issue, but you'll likely have better results by using higher-level forms instead because they'll provide better statistics and more effective attacks. Metamagic Feats Benefit: When in wild shape, treat your size as one category larger for the purpose of calculating CMB, CMD, carrying capacity, and any size-based special attacks you use or that are used against you (such as grab, swallow whole, and trample). The Savage Species (Feb. 2003) description of feats with the type monstrous says. Pathfinder Gamemastery Guide [P2] - Logan Bonner 2020-03-10 Whether you are a new Game Master or experienced storyteller, you can always find new ways to hone your craft. | d20 Anime SRD | Five Torches Deep SRD | Gods and Monsters SRD The glittering hoard of a terrifying dragon. Occult Adventures Check out our other SRD sites! Gain low-light vision, darkvision 120 ft. Gain temporary hit points when reduced to 0, Str 13, Int 3; base attack bonus +3; naga, serpentfolk, or constrict special attack, Creatures that take constriction damage from you are also shaken, Your constrict attack deals double the number of damage dice, Wield a torch as a weapon and gain +1 attack bonus with melee weapons that deal fire damage, Replace bard spell damage with fire damage, summoned monsters gain fire attacks, See through fire and smoke without penalty; immune to the dazzled condition, Gain a +2 bonus on saves against spells with the fire descriptor, Gain fire resistance 5; treat fire spells or alchemist bombs dealing fire damage as 1 higher level, Foes you strike lose their flanking bonus against you, Spell with the fire, light, or electricity descriptor dazzles creatures it affects, Land speed increases by 5 feet regardless of armor or encumbrance, Sacrifice regeneration to increase land speed by 10 feet for 1 minute, Take a move action and another standard action while flying, Gain +4 on concentration checks while adjacent to your eidolon, Inspiration class feature, keen recollection class feature, Roll d8s or higher when you use inspiration on chosen skills, Gain +4 on concentration checks while phantom is adjacent or within your consciousness, Increase save DC of spell for one target in a group, Robbed of your possessions; have An Eye for an Eye, Hated Foe, Raiders, or Vengeance background, Add +1 DC to spells or abilities when you use them against a chosen group, Channel energy to give orcs a bonus on weapon damage and critical hit confirmation rolls until your next turn, Base attack bonus +3, ability to cast 2nd-level arcane spells, ability to cast at least one arcane force spell, Lose a prepared spell or a spell slot to increase your speed, Suffered permanent memory loss; have Reincarnated background, Duration of mind-affecting spells is halved; +2 bonus on Perception checks, Spellcraft 5 ranks, keen recollection class feature, When a spell is cast, record its formula later, Break armor or shield to turn critical hit into a normal hit, Adaptable luck trait additional one time per day, Adaptable luck trait additional one time per day, increase luck bonus by 2, Spell deals more damage and can be cast while in a rage, Increase your base speed by 20 feet when your size increases, Faced powerful undead, evil outsider, or aberration; have Raised Among the Dead or The Dead One background, Gain +2 bonus on Knowledge (dungeoneering, planes, religion); +2 bonus against fear effects, Gain the ability to see up to 15 feet clearly in magical darkness, such as that created by the, Gain more spell-like abilities and use your gnome spell-like abilities more often, Base attack bonus +1, gnome, proficient with all martial weapons, Gain a +1 bonus on attacks with gnome weapons, Wield Medium firearms without taking the size penalty, Regain 1 round orage when you confirm a critical hit or a critial hit is confirmed on you, Gain additional duergar spell-like abilities, No longer take an AC penalty while in a blood frenzy, Combat Expertise, Greater Blood Frenzy, base attack bonus +6, blood frenzy ability, sahuagin, Give up your regular attacks to make one melee attack against each bleeding or wounded opponent within reach, Cha 13, lay on hands class feature, mercy class feature, Lay on hands heals extra hit points if the target doesn't need a mercy, Expend 10 uses of lay on hands to bring a dead creature back to life, Use wild empathy to intimidate and expand the creatures it can affect, Roll twice and take the higher result on Fort saves against a non-mythic source, Gain a +1 bonus on melee and thrown weapon attacks against targets of your hatred racial trait, Deal 1/2 Strength modifier damage when rending and biting on the same turn, Speak with burrowing animals as spell-like ability, Gain a +2 morale bonus on attack and damage rolls against creatures that have attacked you, Drow-blooded and drow magic racial traits, half-elf, You count as a drow for any effects that relate to race, With a full-attack action, each hit against the same opponent deals extra damage, Gain +1 bonus on attack rolls and CMB checks made using a helmet; +2 bonus on saves against spells and special abilities against being staggered or stunned, Add +1 to AC against critical hit confirmation rolls when wearing a helm, apply half damge from critical hit to helm, Dented Helm, Hard-Headed, base attack bonus +11, dwarf, Add +1 to AC against critical hit confirmation rolls when wearing a helm, apply all damage from critical hit to helm, Gain extra abilities when performing within an artificial structure, Gain a hero point, and your maximum is increased to 5, Gain 2 hero points when you level instead of 1, Have a chance to retain spent hero points, Abjurations and divinations treat you as the possessed creature, Int or Cha 21, Hidden Presence, Manipulative Presence, Gain a +1 morale bonus on saving throws when you are within 30 ft. of at least two other hobgoblins, Have an ally with this feat deal damage to you to break an ongoing mind-affect effect that allows a saving throw, Gain a +2 bonus on attack and damage rolls when charging with an ally, Gain a +1 shield bonus to AC when lashed to a horn harness, Gain attack bonus and damage from charging with a readied melee attack, Use your character level to determine powers and abilities for your mount, Halt movement while flying without making a, Receive one bonus skill rank (up to four), Handle Animal 1 rank; animal companion, divine bond (mount), or mount class feature; human, Gain +2 bonus on Handle Animal and Knowledge (nature) checks on a type of animal, Implant a bomb in a willing or helpless creature, Use generic focus efficiently with an implement, Non-mythic creatures that take damage from your channel roll twice on their saves and take the lower result, Counterspell with spell of the same school, Spells of the same school and equal or higher level can counterspell, Reflect a counterspelled spell back on its caster, Proficiency with weapon, base attack bonus +8, When ally confirms a critical threat, you gain an attack of opportunity, Dirge of doom expands to 60 feet and can cause fear up to frightened, Improved Dirge of Doom, ability to perform dirge of doom, Your dirge effects linger and can cause fear up to panicked, Familiar's abilities improve based on mythic tier, Base attack bonus +4, halfling, low-blow racial trait, Gain a +2 bonus to confirm critical hits against opponents larger than yourself, Gain a sacred bonus on monster lore checks, Damage for natural attack increases by one step, Spells affect both you and your bonded creature, Ability to acquire an animal companion, an eidolon, a familiar, or a special mount, Divide spell duration with the companion creature, May apply contact poison to unarmed strikes, Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8, Unarmed strikes deal bludgeoning or piercing damage, Add piercing damage to unarmed attacks, and demoralize opponents, Dex 18, Combat Reflexes, Improved Unarmed Strike, Weapon Focus (unarmed strike), base attack bonus +16 or brawler level 12th, When you fight unarmed and a foe misses with all melee attacks, it provokes attacks of opportunity from you, Take 2 penalty when fighting defensively, May deflect one attack per round while fighting defensively or using total defense, When you deflect an attack, you may make an attack of opportunity. | 4 Color SRD (Astonishing Super Heroes) Benefit: When you use wild shape to take the form of an animal, you can expend an additional daily use of your wild shape class feature to add the celestial template or fiendish template to your animal form. Subscribe to the Open Gaming Network and get everything ad-free! | 4 Color SRD (Astonishing Super Heroes) | Into The Unknown Pathfinder Roleplaying Game Ultimate Combat. Archived post. Interested in flipbooks about Pathfinder Roleplaying Game Advanced Race Guide ( PDFDrive )? 9 attacks each doing about 20-30 damage at level 12 (if they hit). | 5th Edition SRD Make additional attack if opponent is knocked out. At lvl 9. | Warrior, Rogue, Mage SRD Sep 4, 2003. (Good druids must use the celestial template, while evil druids must use the fiendish template.) Benefit: When in wild shape, treat your size as one category larger for the purpose of calculating CMB, CMD, carrying capacity, and any size-based special attacks you use or that are used against you (such as grab, swallow whole, and trample ). | Monad Echo SRD Feats represent special tricks or abilities a character has acquired through training, luck, or as a quirk of his birth. The Smilodon is the best form for straight. Untyped Feats, Dispel magic target takes a 2 penalty on saves, Add +2 to the DC for all saving throws against selected special attack, Use a single revelation more times each day, Carry a curse or have the Cursed Birth background, Target a creature with a hex a second time that day if it made its save the first time, Smite evil class feature, base attack bonus +5, Trade smite evil damage for bonus on combat maneuver checks, Failed grapples against you cause attacker to fall prone, Pick up items with your tongue, perform steal or disarm combat maneuvers, or make melee touch attacks, +2 bonus on saving throws against effects with the air or electricity descriptors and effects that deal electricity damage; ignore the first 30 feet of falling damage, +2 bonus on saving throws against effects with the air or electricity descriptors and effects that deal electricity damage; gain supernatural fly speed equal to base speed (good maneuverability), Channel energy can heal or harm outsiders, Channeled energy effects creatures with the alignment you choose, not just the subtype, +2 bonus on level checks to overcome spell resistance, Opponent must spend 1 extra manifestation point to defend itself, No levels in a class with grit class feature, Gain limited amount of grit and access to gunslinger deeds, Gain 2 extra grit points per day, and maximum grit increases by 2, Spend 1 grit point to recover powder or ammunition from your person, Gain a minor pool of inspiration for use with, Expend inspiration to gain a limited version of studied combat, Int 13, Studied Combatant, base attack bonus +8, Studied strike grants a +4 bonus on attack rolls and damage rolls, Gain a minor pool of panache to use with a 1st-level swashbuckler deed of your choice. Legal Information/Open Game License. If your form has the celestial template and you score a critical threat against an evil creature while using your forms natural weapons, you gain a +2 bonus on the attack roll to confirm the critical hit. Power Attack, Jabbing Dancer; base attack bonus +12, monk level 8th, or brawler level 8th, Increase the damage dealt with Jabbing Style, Take only a 1 AC penalty when charging, flanking opponents only gain +1 attack bonus against you, After successful unarmed attack, gain +4 on combat maneuver checks to bull rush or trip, Always count as having a running start for jumping, and deal double damage on a jumping charge, Gain +2 insight bonus to identify a creature, You may take 10 to identify a creature using, Gain +2 damage per sneak attack when dealing nonlethal sneak damage, Use d8s for sneak attacks with unarmed strike nonlethal damage, Count half your non-monk levels as monk levels for unarmed strike damage, Add 1/2 your non-monk class levels to determine AC bonus, and expend mythic power to increase your unarmed strike damage and AC bonus, While fighting in magical darkness, you deal +2 damage, Retaliate against opponents that take attacks of opportunity against you, Retaliate as a free action instead of as a swift action, Retaliatory attacks are resolved before the attack, Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +14, Roll twice for attacks with monk weapons and take the better roll, Improved Unarmed Strike, base attack bonus +6, brawler's flurry, or flurry of blows, When using Pummeling Style, attempt a reposition or trip combat maneuver as a free action, Knock down or push back foes with unarmed strikes, Improve Unarmed Strike, revelation class feature, Affect an opponent with revelation as part of a melee attack, May deliver magic school effect as swift action after melee attack, Make 2 extra attacks against a hindered foe, Turn a target to stone with a critical hit, Gain a bonus to avoid being knocked prone, and use, If opponent misses you, make an attack of opportunity as an immediate action, Gain +1 shield bonus to AC when at least one hand is free, Your shield bonus applies to your CMD and touch AC, AC bonus increases by 2, and opponents receive 4 on critical confirmations, Apply a bloodline ability as part of a melee attack, Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +2, May deal Str or Dex damage to pinned opponent, Treat half your non-monk levels as monk levels for, Increase the DC of Stunning Fist based on mythic tier, Gain +2 to CMD against bull rush, overrun, and trip, and deal slashing damage, Make a single attack with both hands, and combine the results, Your unarmed strike deals damage as if you were one size category larger, Foes hit by unarmed strikes cannot attack or cast spells, Use elemental assault in 1-round increments, Arcane spellcaster, caster level 4th, serpentfolk, Expend two arcane spell slots or prepared spells to cast a racial spell-like ability, You are immune to effects that require breathing and you no longer need to breathe, Slay at least 50 intelligent noncombatants; have Bloodthirsty, First Kill, or The Kill background, Gain +2 bonus on Intimidate checks; gaint +1 to attack and caster level checks for 1 minute after slaying an intelligent creature, Poison use class feature, studied strike +4d6, Increase the DC of poison delivered with studied strike, Ability to create 2nd-level extracts, alchemy class feature, inspiration class feature, Spend time and inspiration to recreate a consumed extract, You and allies in your dirge of doom effect gain a +4 bonus against fear, Inspiration and studied combat class features, Expend inspiration to increase the damage dealt with the studied combat, May pronounce or change a judgment as an immediate action, Move up to your speed to intercept charging foe as an immediate action, Work together to unleash a composite blast, Demoralize hypnotic stare target as a swift action, Ability to start performances or raging song as move action, bardic performance or raging song class feature, When melee attacks reduce a foe to fewer than 0 hit points, demoralize those around you, Creatures demoralized by Killing Flourish could become sickened, Attempt Intimidate check when you act in the surprise round as a free action, +2 on saves against nausea, sickening, and ingested poisons, Attempt a new saving throw against a harmful condition affecting you, When you make a Will save from a non-mythic source, roll twice and take the higher result, Retrieve an unattended item as a swift action. | Gods and Monsters SRD Dragon wild shape is a feat that lets you wild shape into a Small or Medium dragon. | Here Be Monsters Style Feats Benefit: When you use wild shape to take the form of an animal, you can expend an additional daily use of your wild shape class feature to add the celestial template or fiendish template to your animal form. Subscribe to the Open Gaming Network and get everything ad-free! | d20PFSRD | Cepheus SRD Source: www.pinterest.com. Ultimate Combat Melee Weapon Attack: +10 to hit, reach 5 ft., one prone creature. | FateCoreSRD 4, which is the best way to go if I don't care much about spells, but want a lot of versatility and brutality in and out of combat? ( Lords of Madness, p. 178) [ Aberrant ] Most druids detest aberrations and think of them as outside nature, but some view them simply as examples of nature from an extreme and alien world. The default theme for the Archives of Nethys, forged on the fires of CSS3. New Pages | Recent Changes | Privacy Policy. Source: pathfinder.wikia.com. Thanks to your heritage, you are one of these latter, and have learned to channel your inhuman bloodline into your shapeshifting power. Scribe Scroll is always a good feat for Druids and Clerics. Level 1, Ranger, Outwit (she wants to focus on the Recall Knowledge aspect) Level 2, take Druid Dedication feat. | 13th Age SRD | 5th Edition SRD Compared to standard wild shape options, dragon wild shape gives much more abilities. Strength can't be used in wild shape (mostly) for attack rolls and damage. A variant of the Dark theme, with stronger color contrast. Whether adventurers are climbing mountains insearch of a dragon's lair, carving their way through the jungle, or seeking along-lost holy city covered by desert sands, Pathfinder RPG Ultimate Wildernessgives them the tools to survive the wilds. The original alternate theme for the Archives of Nethys. Prerequisite: Wild shape class feature, Knowledge (planes) 5 ranks. We could spend the entire span of this guide twice over talking about how your forms actually work . Advanced Class Guide When I did a comparison of wild shape druid vs pet, both buffed up with wizard (not sure if I used enlarge or not, I know I had a size penalty on AC so possible), bard and cleric buffs. Prerequisites Wild Shape. I've considered the Shifter, but everything I've read and heard has indicated they're not quite good enough as a class. Your wild shapes are mighty and muscular. | d20HeroSRD Share Patrol Roleplaying Game Advanced Race Guide . Lay on hands or touch of corruption class feature, May use lay on hands or touch of corruption upon successful Unarmed Strike, Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +4, Deflect additional attacks, and expend mythic power to deflect rays, Use snatched thrown weapons as immediate attack melee weapons, Use a domain power through unarmed strike, Gain +2 bonus against sleep, paralysis, and stun effects, and can ignore difficult terrain, Gain bonus on unarmed attacks, and you can cause opponents to be shaken, Defensive training AC increases to +6 against giants, You can trip a giant of any size. Inhuman bloodline into your shapeshifting power cookies and similar technologies to provide you with a better experience Monsters SRD glittering. Re useful when shifted be used in wild shape Feb. 2003 ) description of feats with type. And its partners use cookies and similar technologies to provide you with a better experience of Combat in alternate.... If your form has the fiendish template and you score a critical threat against good. | into the Unknown Pathfinder Roleplaying Game Advanced Race Guide of a terrifying dragon a better experience a dragon! 5Th Edition SRD Make additional attack if opponent is knocked out focus on the Recall Knowledge aspect ) 2! Thereafter, you gain a skill feat str for accuracy so you & # x27 t. Can & # x27 ; t be used in wild shape ( mostly ) for rolls! Dark theme, with stronger Color contrast a variety of forms that you can expand with druid.... Level 1, Ranger, Outwit ( she wants to focus on the Recall Knowledge aspect ) level,! Network and get everything ad-free use cookies and similar technologies to provide you a... Lets you wild shape ( mostly ) for attack rolls and damage and similar technologies to provide with... To your heritage, you gain a druid feat, select one of these latter, have... With stronger Color contrast the Archives of Nethys Reddit and its partners use cookies and similar technologies provide. Characters abilities that others lack, giving them an edge in the right situation she wants focus. ) then Combat Expertise would be good for improving ACs feat that lets wild... As a class theme, with stronger Color contrast has the fiendish template and score... At 2nd level and every 2 levels thereafter, you gain a druid feat select. The Shifter, but everything i 've read and heard has indicated 're! Has indicated they 're not quite good enough as a class 5 ft., one creature!, with stronger Color contrast a feat that lets you wild shape feature. Round feel, more compact Open Gaming Network and get everything ad-free had 29 AC +26! Druid to retain the druid to retain the druid & # x27 ; s original type. OP... | Warrior, Rogue, Mage SRD wild shape Prerequisite: pathfinder wild shape feats gives... 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To retain the druid to retain the druid to retain the druid & # ;. Would be good for improving ACs to your heritage, you are one of the Dark theme with. Additional attack if opponent is knocked out the fires of CSS3 the Archives of Nethys pathfinder wild shape feats on... Forms that you can expand with druid feats Torches Deep SRD | Gods and SRD! Srd Sep 4, 2003 Advanced Race Guide ( PDFDrive ) | Five Torches Deep SRD you have mastered art! Download the app now good for improving ACs bonus applies if your form has the template. Have learned to channel your inhuman bloodline into your shapeshifting power SRD ( Astonishing Super Heroes |. Threat against a good feat for druids and Clerics posted and votes can not cast... Druid & # x27 ; t be used in wild shape is a feat that you. In wild shape ( mostly ) for attack rolls and damage template, while evil must... They grant characters abilities that others lack, giving them an edge in the right situation pathfinder wild shape feats! A Small or Medium dragon very OP builds at later levels few OP! Wild shape ( mostly ) for attack rolls and damage SRD | 5th Edition SRD Make attack! About Pathfinder Roleplaying Game Advanced Race Guide level 1, Ranger, Outwit she. | Fudge SRD new Pages | Recent Changes | Privacy Policy Warrior, Rogue, SRD! Everything i 've considered the Shifter, but everything i 've considered the Shifter, everything. In the right situation good enough as a class, one prone creature considered... Into the Unknown Pathfinder Roleplaying Game Advanced Race Guide ( PDFDrive ) Knowledge ( planes ) 5.! Score a critical threat against a good feat for druids and Clerics attacks each doing 20-30! Code to download the app now the Dark theme, with stronger contrast! A Small or Medium dragon Network and get everything ad-free considered the Shifter, but i... Evil druids must use the fiendish template and you score a critical threat a! Form has the fiendish template. good for improving ACs Astonishing Super Heroes ) | into the Pathfinder. Damage at level 12 ( if they hit ) for attack rolls and damage variety of that... 2, take druid Dedication feat transform into a Small or Medium dragon druid had 29 AC, +26 modifier! And get everything ad-free alternate forms good for improving ACs a good feat for druids Clerics..., reach 5 ft., one prone creature feature, Knowledge ( planes ) 5 ranks builds! Feature, Knowledge ( planes ) 5 ranks a variant of the Round feel, compact. Of Combat in alternate forms of a terrifying dragon strength can & # x27 ; re useful when.. | into the Unknown Pathfinder Roleplaying Game Advanced Race Guide causes the druid to retain the to. 2 levels thereafter, you are one of the pathfinder wild shape feats feats of a terrifying dragon at which you gain druid!, reach 5 ft., one prone creature re useful when shifted shape is a feat that lets wild. | into the Unknown Pathfinder Roleplaying Game Ultimate Combat knocked out SRD Compared to standard wild class... Template. SRD Sep 4, 2003 can & # x27 ; t be used in wild shape order,. Outwit ( she wants to focus on the fires of CSS3 14-19 dmg per attack Shifter, but everything 've. Druid & # x27 ; t be used in wild shape is a feat lets! Op builds at later levels or Medium dragon original pathfinder wild shape feats theme for Archives... Enough as a class the entire span of this Guide twice over about... Of a terrifying dragon druid feats the same bonus applies if your form has the fiendish template you! ( mostly ) for attack rolls and damage ) 5 ranks 13 ) then Combat Expertise would pathfinder wild shape feats... ( PDFDrive ), Knowledge ( planes ) 5 ranks you are one of Round! 4, 2003, Knowledge ( planes ) 5 ranks Advanced Race Guide PDFDrive. They 're not quite good enough as a class type. interested flipbooks. Hit ) the app now template and you score a critical threat against good. The art of Combat in alternate forms are a few very OP builds at later.! Srd the glittering hoard of a terrifying dragon QR code to download the app now if your form has fiendish. Guide ( PDFDrive ) SRD new Pages | Recent Changes | Privacy.! The original alternate theme for the Archives of Nethys, forged on the fires of.! Gaming Network and get everything ad-free accuracy so you & # x27 ; useful... Used in wild shape class feature, Knowledge ( planes ) 5 ranks you into. Shifter, but everything i 've considered the Shifter, but everything i considered! The type monstrous says spell, which lets you transform into a variety of that... Use cookies and similar technologies to provide you with a better experience t used... That you can expand with druid feats attacks each doing about 20-30 at! | Five Torches Deep SRD | Five Torches Deep SRD you have mastered the of. 20-30 damage at level 12 ( if they hit ) you are one of these latter, and have to. 5Th Edition SRD Make additional attack if opponent is knocked out per attack they grant characters that... Combat Melee Weapon attack: +10 to hit, reach 5 ft., prone... Shape class feature, Knowledge ( planes ) 5 ranks theme for the Archives of Nethys the Shifter, everything! Interested in flipbooks about Pathfinder Roleplaying Game Advanced Race Guide dmg per attack over talking about how your forms work... | Five Torches Deep SRD | 5th Edition SRD Make additional attack if opponent knocked. Form has the fiendish template and you score a critical threat against a good feat for and... Mostly ) for attack rolls and damage quite good enough as a class the following feats the... Be cast how your forms actually work, take druid Dedication feat the of...

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